Marble Marcher is a video game demo that uses a fractal physics engine, and fully procedural rendering to produce beautiful, and unique gameplay unlike anything you've seen before.
The goal of the game is to reach the flag as quickly as possible, but be careful not to fall off the level or get crushed by the fractal! There are 24 levels to unlock.
On macOS these can be conveniently installed using Homebrew:
brew install cmake eigen sfml
Alternatively, vcpkg can be used:
vcpkg install eigen3 sfml
sudo pacman -S eigen sfml git cmake make
mkdir build && cd buildcmake -DCMAKE_CXX_FLAGS="-I/usr/local/include" ..- If you use
vcpkg, add the flag-DCMAKE_TOOLCHAIN_FILE=[path/to/vcpkg]/scripts/buildsystems/vcpkg.cmake
- If you use
cd ..cmake --build build
Alternatively, one can use the platform-dependent build system, for example Make:
make -C build
using https://download-directory.github.iocopy this folder directory and past it to downloadcd MarbleMarchermkdir build && cd buildcmake ..cd ..cmake --build buildcp build/MarbleMarcher ./
- Make sure that the current working directory contains the
assetsfolder - Run the executable generated by CMake, located in
build(or a subdirectory) - If running MarbleMarcher from a tarball and you see a message like
./MarbleMarcher: error while loading shared libraries: libsfml-graphics.so.2.5: cannot open shared object file: No such file or directory
You'll just need to run MarbleMarcher with the correct LD_LIBRARY_PATH:
LD_LIBRARY_PATH=`pwd`/usr/lib ./MarbleMarcher