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Description
In some specific cases, fxc will emit the mova
instruction, which moves a float or int value into the a0
address register (which is an integer).
So the source assembly would look like:
dcl_blendindices v6
mova a0.x, v6.x
However, right now the generated GLSL looks like this:
vec4 vs_r1;
ivec4 vs_a0;
// error C7011: implicit cast from "float" to "int"
vs_a0.x = vs_r1.z;
Should be an easy fix, just ensure that we do an explicit cast when handling mova
.