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ps_3_0 shader parsing failed #54

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@Joschuka

Description

@Joschuka

Samples :
Samples.zip

Code to reproduce the error :

        std::ifstream shaderInFile("TestFpo2.shd", std::ios::in);
	if (!shaderInFile.is_open())
	{
		std::cout << "Couldn't open shader file" << std::endl;
		system("pause");
		return 0;
	}

	shaderInFile.seekg(0, std::ios::end);
	size_t fileSize = shaderInFile.tellg();
	std::vector<char> data;
	data.resize(fileSize);
	shaderInFile.seekg(0, std::ios::beg);
	shaderInFile.read(&data[0], fileSize);

	const MOJOSHADER_parseData *test = MOJOSHADER_parse(MOJOSHADER_PROFILE_HLSL, "ShaderMain", (uint8_t*)data.data(), fileSize, nullptr, 0, nullptr, 0, 0, 0, 0);
	std::ofstream outFile("out.txt", std::ios::out);
	outFile.write(test->output, test->output_len);


	return 0;

TestFpo.shd gives the following errors :
TestFpo

TestFpo2.sh gives these :
TestFpo2 shd

The first file can be parsed with both the cmdDecompiler from 3DMigoto and SlimDX while the second can only be parsed by SlimDX.
The expected disasm can be found for both of them in the enclosed folder.

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