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Copy file name to clipboardexpand all lines: docs/awesome/awesome-agi-cocosci.md
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*[The Indian Buffet Process: An Introduction and Review](https://jmlr.org/papers/v12/griffiths11a.html) - ***Journal of Machine Learning Research***, 2011. [[All Versions](https://scholar.google.com/scholar?cluster=6301314251995890943)]. The Indian buffet process is a stochastic process defining a probability distribution over equivalence classes of sparse binary matrices with a finite number of rows and an unbounded number of columns. This distribution is suitable for use as a prior in probabilistic models that represent objects using a potentially infinite array of features, or that involve bipartite graphs in which the size of at least one class of nodes is unknown. This work gives a detailed derivation of this distribution, and illustrate its use as a prior in an infinite latent feature model. The authors then review recent applications of the Indian buffet process in machine learning, discuss its extensions, and summarize its connections to other stochastic processes.
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*[Nonparametric Bayesian Logic](https://www.cs.ubc.ca/~nando/papers/npblog.pdf) - ***UAI'05***, 2005. [[All Versions](https://scholar.google.com/scholar?cluster=18267211625980322095&hl=en&as_sdt=0,5)]. The firstpaper integrating logic into non-parametric model.
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*[Nonparametric Bayesian Logic](https://dl.acm.org/doi/abs/10.5555/3020336.3020347) - ***UAI'05***, 2005. [[All Versions](https://scholar.google.com/scholar?cluster=18267211625980322095)]. [[Preprint](https://www.cs.ubc.ca/~nando/papers/npblog.pdf)]. The Bayesian Logic (BLOG) language was recently developed for defining first-order probability models over worlds with unknown numbers of objects. It handles important problems in AI, including data association and population estimation. This paper extends BLOG by adopting generative processes over function spaces — known as nonparametrics in the Bayesian literature. This work introduces syntax for reasoning about arbitrary collections of objects, and their properties, in an intuitive manner. By exploiting exchangeability, distributions over unknown objects and their attributes are cast as Dirichlet processes, which resolve difficulties in model selection and inference caused by varying numbers of objects.
-[ElectronForConstruct](https://electronforconstruct.armaldio.xyz) - Export your games using Electron instead of NW.js.
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-[AppPlayer-Electron](https://github.com/Floflis/AppPlayer-Electron) - Preview Construct 2 apps/games in an Electron prebuilt exe - as if Electron were a normal browser! Currently Windows only, but soon™ for Mac and Linux
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-[Chowdren](https://mp2.dk/chowdren/) - Blazingly fast runtime for Clickteam Fusion and Scirra Construct.
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## Plugins/Behaviors/Effects
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-[[Kyatric] C2 Plugins and Behaviors List](https://www.construct.net/forum/extending-construct-2/addons-29/c2-plugins-and-behaviors-list-42712) - Complete list of Plugins and Behaviours available on the forums.
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-[[Kyatric] WebGL Effects List](https://www.construct.net/forum/extending-construct-2/effects-31/webgl-effects-list-51897) - Complete list of Effects available on the forums.
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## Tutorials
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### Fórum
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-[[Rafael Trigo] Construct 3 Tutorials](https://www.construct.net/en/tutorials/construct-tutorials-2525) - list of all my tutorials in Construct 3 by Rafael Trigo
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### YouTube
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-[[ArcadEdGames] Construct 2 Tutorials](https://www.youtube.com/playlist?list=PLmyh0_jcCzcoPTgHkm4CJSw_sdK5lPSb_) - YouTube channel about making all sort of stuff.
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-[[TodaysTuts] Construct 2 - Behaviors](https://www.youtube.com/playlist?list=PLO3K3VFvlU6B1InGyrx7Iz7w_MDizWlXK) - Tutorials about Behaviours.
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- Let's Make Games: [[PONG]](https://www.youtube.com/watch?v=cvItNHEMB80)[[ASTEROIDS]](https://www.youtube.com/watch?v=nYULTk2BpKY)[[Flappy Bird]](https://www.youtube.com/watch?v=eBccn1qMB_U) - Tutorials on how to make specifi games.
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-[Construct 2 Tutorials - Breakout Clone](https://www.youtube.com/playlist?list=PL59F92017DA9887DB) - Learn how to create a Brakeout game.
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-[Lessis Games](https://www.youtube.com/@lessisgames8555/playlists) - Tutorials & more.
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-[[Marcos Game Dev] Lessis Games](https://www.youtube.com/@lessisgames8555/playlists) - Tutorials & more.
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-[[Marcos Game Dev] Super Mario Bros. no Construct 2 e 3](https://www.youtube.com/playlist?list=PLuDpKE2ECBou7QX1vZa7dFt6n3mTbnYAD) - Learn how to create Super Mario Bros. mechanics in Construct 2 or 3, faithfully recreated from the NES classic!
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-[[Marcos Game Dev] Curso Metroidvania 1.0](https://www.youtube.com/playlist?list=PLuDpKE2ECBou-kcov-1DdbnNHLjxGiwDp) - The version 1.0 of the Metroidvania Course, recorded in 2018, is now free! Follow the lessons to create your own metroidvania in Construct 2 or 3!
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-[[Marcos Game Dev] Plataforma Gostosinho - Técnicas de Polimento para Construct 3](https://www.youtube.com/playlist?list=PLuDpKE2ECBovsRiINMYss6iOHJYCN8MNe) - It all started with one question: 'Can you polish a game without adding new art?' The 'Plataforma Gostosinho' series answers this by transforming a basic platformer into a game that’s fun to play in Construct 3!
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-[[Marcos Game Dev] Recriando Megaman X no Construct 2 (ou Construct 3)](https://www.youtube.com/playlist?list=PLuDpKE2ECBovmH0TG_ye_Wrg9CATAiB1p) - Learn to create Megaman X mechanics like the iconic X-buster, intense boss battles, and special powers in Construct 2 or 3! Detailed, intermediate-level videos (with some advanced content).
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-[[Marcos Game Dev] Curso Beat'em Up no Construct 2 (ou Construct 3)](https://www.youtube.com/playlist?list=PLuDpKE2ECBovMW6iHOWwa0zy5_g_7KL2l) - Create an amazing beat'em up with combos, local 4-player multiplayer, multiple enemies, and more in Construct 2 or 3! Not recommended for beginners.
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-[[Marcos Game Dev] Criando Roguelike no Construct 2 (ou Construct 3)](https://www.youtube.com/playlist?list=PLuDpKE2ECBosjwzkBzyTCOGr8WDLXflY6) - Learn to create a roguelike with RANDOM LEVEL GENERATION, multiple enemies, and a complete platformer character! NOT recommended for beginners.
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-[[Marcos Game Dev] Criando Menu Principal no Construct 2](https://www.youtube.com/playlist?list=PLuDpKE2ECBoulD0kDJNLmFc32nphXvY3U) - Learn to create a main menu that works for almost any game (focus on desktop). Includes fullscreen/window mode, control mapping, language switch, audio settings, and more.
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-[Marcos Game Dev](https://www.youtube.com/@MarcosGameDev/videos) - Tutorials & more.
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### Other Sources
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-[How To Construct Demo](https://howtoconstructdemos.com/) - Demo samples.
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## E-Books
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-[Level Zero](https://www.construct.net/blogs/construct-official-blog-1/level-zero-free-construct-2-book-853) - Complete book on how to make games.
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## Useful Links
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-[Game Assets by Andre Antonio Schmitzht](https://game-assets.zeef.com/andre.antonio.schmitz) - Resources and tools for creating assets used in games: graphics, modeling, animation, audio, music, video, maps and others.
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-[Game Development by David Arcila](https://game-development.zeef.com/david.arcila) - "*The biggest list of game development resources on the web*".
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-[Game Development by David Arcila](https://game-development.zeef.com/david.arcila) - "_The biggest list of game development resources on the web_".
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-[echasnovski/mini.nvim#mini.files](https://github.com/echasnovski/mini.nvim/blob/main/readmes/mini-files.md) - Module of `mini.nvim` providing file explorer with column view capable of manipulating file system by editing text. Can create/delete/rename/copy/move files/directories inside and across directories.
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-[prichrd/netrw.nvim](https://github.com/prichrd/netrw.nvim) - Add icons and custom keybindings to netrw.
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-[neotree-file-nesting-config](https://github.com/saifulapm/neotree-file-nesting-config) - Pre-defined file nesting rules for `neo-tree.nvim`.
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-[Enigama/miss.nvim](https://github.com/Enigama/miss.nvim) - Simple popup with changed `unsaved` files, allowing you to save and open them. Helps to avoid forgetting to add something to GitHub or similar.
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<!--lint disable double-link -->
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-[philosofonusus/ecolog.nvim](https://github.com/philosofonusus/ecolog.nvim) - Sophisticated all-in-one toolkit to work with `.env` files and environment variables.
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-[theKnightsOfRohan/hexer.nvim](https://github.com/theKnightsOfRohan/hexer.nvim) - Easily convert between binary representations without a conversion table.
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-[rachartier/tiny-glimmer.nvim](https://github.com/rachartier/tiny-glimmer.nvim/) - Adds subtle animations to various operations.
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-[neanvo/buben.nvim](https://github.com/neanvo/buben.nvim) - Human-readable names to blockchain(eth) addresses.
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