Skip to content

Commit d7ff09e

Browse files
committed
Robot Updated at:17 Feb 2025 21:10:30 GMT
1 parent 2b15583 commit d7ff09e

7 files changed

+194
-79
lines changed

docs/awesome/awesome-agi-cocosci.md

+1-1
Original file line numberDiff line numberDiff line change
@@ -279,7 +279,7 @@ Contributions are greatly welcomed! Please refer to [Contribution Guidelines](ht
279279

280280
* [The Indian Buffet Process: An Introduction and Review](https://jmlr.org/papers/v12/griffiths11a.html) - ***Journal of Machine Learning Research***, 2011. [[All Versions](https://scholar.google.com/scholar?cluster=6301314251995890943)]. The Indian buffet process is a stochastic process defining a probability distribution over equivalence classes of sparse binary matrices with a finite number of rows and an unbounded number of columns. This distribution is suitable for use as a prior in probabilistic models that represent objects using a potentially infinite array of features, or that involve bipartite graphs in which the size of at least one class of nodes is unknown. This work gives a detailed derivation of this distribution, and illustrate its use as a prior in an infinite latent feature model. The authors then review recent applications of the Indian buffet process in machine learning, discuss its extensions, and summarize its connections to other stochastic processes.
281281

282-
* [Nonparametric Bayesian Logic](https://www.cs.ubc.ca/~nando/papers/npblog.pdf) - ***UAI'05***, 2005. [[All Versions](https://scholar.google.com/scholar?cluster=18267211625980322095&hl=en&as_sdt=0,5)]. The first paper integrating logic into non-parametric model.
282+
* [Nonparametric Bayesian Logic](https://dl.acm.org/doi/abs/10.5555/3020336.3020347) - ***UAI'05***, 2005. [[All Versions](https://scholar.google.com/scholar?cluster=18267211625980322095)]. [[Preprint](https://www.cs.ubc.ca/~nando/papers/npblog.pdf)]. The Bayesian Logic (BLOG) language was recently developed for defining first-order probability models over worlds with unknown numbers of objects. It handles important problems in AI, including data association and population estimation. This paper extends BLOG by adopting generative processes over function spaces — known as nonparametrics in the Bayesian literature. This work introduces syntax for reasoning about arbitrary collections of objects, and their properties, in an intuitive manner. By exploiting exchangeability, distributions over unknown objects and their attributes are cast as Dirichlet processes, which resolve difficulties in model selection and inference caused by varying numbers of objects.
283283

284284
* [Infinite Hidden Relational Models](https://www.dbs.ifi.lmu.de/~yu_k/uai06_relation.pdf) - ***UAI'06***, 2006. [[All Versions](https://scholar.google.com/scholar?cluster=2143172296528388141&hl=en&as_sdt=2005&sciodt=0,5)].
285285

docs/awesome/awesome-construct.md

+31-4
Original file line numberDiff line numberDiff line change
@@ -18,8 +18,8 @@ This list includes all the best tools, tutorials and examples related to the awe
1818

1919

2020

21-
2221
## Community
22+
2323
- [Discord Server](https://discord.gg/8RJBHbX) - [Scirra Forum Thread](https://www.construct.net/forum/construct-2/general-discussion-17/there-is-a-construct-2-discord-117214).
2424
- [FAQ](https://www.construct.net/forum/construct-2/how-do-i-18/how-do-i-frequently-asked-ques-41236)
2525
- [Forums](https://www.construct.net/forum)
@@ -29,31 +29,47 @@ This list includes all the best tools, tutorials and examples related to the awe
2929
- [Facebook](https://www.facebook.com/ConstructTeam/)
3030

3131
## Games Showcase
32+
3233
- [Games on Steam](http://steamcommunity.com/sharedfiles/filedetails/?id=103535227) - List of Steam games made with the engine.
3334
- [Games on itch.io](https://itch.io/games/tag-construct-2/tag-construct-3) - List of itch.io games made with the engine.
3435
- [Games made with Construct](https://www.madewithconstruct.com/) - A website that list all the games made with the engine.
3536

3637
## Hosting
38+
3739
- [itch.io](http://www.itch.io) - Platform where to host, showcase, promote or sell your games - **Free**.
3840
- [GitHub Pages](http://pages.github.com) - Platform where to host an exported game as a static website - **Free**.
3941
- [Surge](https://surge.sh/) - Platform where to host an exported game as a static website - **Free/Paid**.
4042
- [Vercel](https://vercel.com/) - Platform where to host an exported game as a static website or cloud functions - **Free/Paid**.
4143
- [Netlify](https://www.netlify.com/) - Platform where to host an exported game as a static website - **Free/Paid**.
4244

4345
## Tools
46+
4447
- [Rex's Plugins Tool](https://rexrainbow.github.io/C2RexDoc/c2rexplugins.weebly.com/index.html) - The personnal addon manager of Rex.Rainbow.
4548
- [FrameworkJS for Construct2](https://c2.frameworkjs.eth.limo/) - Use Construct 2 to develop apps [in development]
4649

47-
## Export
50+
### Develop
51+
52+
- [[Fábio Smuu] SDK Plugins Construct 2](https://github.com/FabioSmuu/SDK_PluginC2)
53+
- [[Scirra] SDK Plugins Construct 3 - Official](https://github.com/Scirra/Construct-Addon-SDK)
54+
- [[ConstructFund] C3IDE2-cli](https://github.com/ConstructFund/c3ide2-cli)
55+
56+
## Export
57+
4858
- [ElectronForConstruct](https://electronforconstruct.armaldio.xyz) - Export your games using Electron instead of NW.js.
4959
- [AppPlayer-Electron](https://github.com/Floflis/AppPlayer-Electron) - Preview Construct 2 apps/games in an Electron prebuilt exe - as if Electron were a normal browser! Currently Windows only, but soon™ for Mac and Linux
5060
- [Chowdren](https://mp2.dk/chowdren/) - Blazingly fast runtime for Clickteam Fusion and Scirra Construct.
5161

5262
## Plugins/Behaviors/Effects
63+
5364
- [[Kyatric] C2 Plugins and Behaviors List](https://www.construct.net/forum/extending-construct-2/addons-29/c2-plugins-and-behaviors-list-42712) - Complete list of Plugins and Behaviours available on the forums.
5465
- [[Kyatric] WebGL Effects List](https://www.construct.net/forum/extending-construct-2/effects-31/webgl-effects-list-51897) - Complete list of Effects available on the forums.
5566

5667
## Tutorials
68+
69+
### Fórum
70+
71+
- [[Rafael Trigo] Construct 3 Tutorials](https://www.construct.net/en/tutorials/construct-tutorials-2525) - list of all my tutorials in Construct 3 by Rafael Trigo
72+
5773
### YouTube
5874

5975
- [[ArcadEdGames] Construct 2 Tutorials](https://www.youtube.com/playlist?list=PLmyh0_jcCzcoPTgHkm4CJSw_sdK5lPSb_) - YouTube channel about making all sort of stuff.
@@ -76,7 +92,15 @@ This list includes all the best tools, tutorials and examples related to the awe
7692
- [[TodaysTuts] Construct 2 - Behaviors](https://www.youtube.com/playlist?list=PLO3K3VFvlU6B1InGyrx7Iz7w_MDizWlXK) - Tutorials about Behaviours.
7793
- Let's Make Games: [[PONG]](https://www.youtube.com/watch?v=cvItNHEMB80) [[ASTEROIDS]](https://www.youtube.com/watch?v=nYULTk2BpKY) [[Flappy Bird]](https://www.youtube.com/watch?v=eBccn1qMB_U) - Tutorials on how to make specifi games.
7894
- [Construct 2 Tutorials - Breakout Clone](https://www.youtube.com/playlist?list=PL59F92017DA9887DB) - Learn how to create a Brakeout game.
79-
- [Lessis Games](https://www.youtube.com/@lessisgames8555/playlists) - Tutorials & more.
95+
- [[Marcos Game Dev] Lessis Games](https://www.youtube.com/@lessisgames8555/playlists) - Tutorials & more.
96+
- [[Marcos Game Dev] Super Mario Bros. no Construct 2 e 3](https://www.youtube.com/playlist?list=PLuDpKE2ECBou7QX1vZa7dFt6n3mTbnYAD) - Learn how to create Super Mario Bros. mechanics in Construct 2 or 3, faithfully recreated from the NES classic!
97+
- [[Marcos Game Dev] Curso Metroidvania 1.0](https://www.youtube.com/playlist?list=PLuDpKE2ECBou-kcov-1DdbnNHLjxGiwDp) - The version 1.0 of the Metroidvania Course, recorded in 2018, is now free! Follow the lessons to create your own metroidvania in Construct 2 or 3!
98+
- [[Marcos Game Dev] Plataforma Gostosinho - Técnicas de Polimento para Construct 3](https://www.youtube.com/playlist?list=PLuDpKE2ECBovsRiINMYss6iOHJYCN8MNe) - It all started with one question: 'Can you polish a game without adding new art?' The 'Plataforma Gostosinho' series answers this by transforming a basic platformer into a game that’s fun to play in Construct 3!
99+
- [[Marcos Game Dev] Recriando Megaman X no Construct 2 (ou Construct 3)](https://www.youtube.com/playlist?list=PLuDpKE2ECBovmH0TG_ye_Wrg9CATAiB1p) - Learn to create Megaman X mechanics like the iconic X-buster, intense boss battles, and special powers in Construct 2 or 3! Detailed, intermediate-level videos (with some advanced content).
100+
- [[Marcos Game Dev] Curso Beat'em Up no Construct 2 (ou Construct 3)](https://www.youtube.com/playlist?list=PLuDpKE2ECBovMW6iHOWwa0zy5_g_7KL2l) - Create an amazing beat'em up with combos, local 4-player multiplayer, multiple enemies, and more in Construct 2 or 3! Not recommended for beginners.
101+
- [[Marcos Game Dev] Criando Roguelike no Construct 2 (ou Construct 3)](https://www.youtube.com/playlist?list=PLuDpKE2ECBosjwzkBzyTCOGr8WDLXflY6) - Learn to create a roguelike with RANDOM LEVEL GENERATION, multiple enemies, and a complete platformer character! NOT recommended for beginners.
102+
- [[Marcos Game Dev] Criando Menu Principal no Construct 2](https://www.youtube.com/playlist?list=PLuDpKE2ECBoulD0kDJNLmFc32nphXvY3U) - Learn to create a main menu that works for almost any game (focus on desktop). Includes fullscreen/window mode, control mapping, language switch, audio settings, and more.
103+
- [Marcos Game Dev](https://www.youtube.com/@MarcosGameDev/videos) - Tutorials & more.
80104

81105
### Other Sources
82106

@@ -87,11 +111,14 @@ This list includes all the best tools, tutorials and examples related to the awe
87111
- [How To Construct Demo](https://howtoconstructdemos.com/) - Demo samples.
88112

89113
## E-Books
114+
90115
- [Level Zero](https://www.construct.net/blogs/construct-official-blog-1/level-zero-free-construct-2-book-853) - Complete book on how to make games.
91116

92117
## Useful Links
118+
93119
- [Game Assets by Andre Antonio Schmitzht](https://game-assets.zeef.com/andre.antonio.schmitz) - Resources and tools for creating assets used in games: graphics, modeling, animation, audio, music, video, maps and others.
94-
- [Game Development by David Arcila](https://game-development.zeef.com/david.arcila) - "*The biggest list of game development resources on the web*".
120+
- [Game Development by David Arcila](https://game-development.zeef.com/david.arcila) - "_The biggest list of game development resources on the web_".
95121

96122
## License
123+
97124
[![CC0](http://mirrors.creativecommons.org/presskit/buttons/88x31/svg/cc-zero.svg)](https://creativecommons.org/publicdomain/zero/1.0/)

docs/awesome/awesome-data-engineering.md

+1
Original file line numberDiff line numberDiff line change
@@ -109,6 +109,7 @@
109109
- [Meltano](https://meltano.com/) - CLI & code-first ELT.
110110
- [Singer SDK](https://sdk.meltano.com) - The fastest way to build custom data extractors and loaders compliant with the Singer Spec.
111111
- [Google Sheets ETL](https://github.com/fulldecent/google-sheets-etl) - Live import all your Google Sheets to your data warehouse.
112+
- [CsvPath Framework](https://www.csvpath.org/) - A delimited data preboarding framework that fills the gap between MFT and the data lake.
112113

113114
## File System
114115

docs/awesome/awesome-neovim.md

+2
Original file line numberDiff line numberDiff line change
@@ -413,6 +413,7 @@
413413
- [echasnovski/mini.nvim#mini.files](https://github.com/echasnovski/mini.nvim/blob/main/readmes/mini-files.md) - Module of `mini.nvim` providing file explorer with column view capable of manipulating file system by editing text. Can create/delete/rename/copy/move files/directories inside and across directories.
414414
- [prichrd/netrw.nvim](https://github.com/prichrd/netrw.nvim) - Add icons and custom keybindings to netrw.
415415
- [neotree-file-nesting-config](https://github.com/saifulapm/neotree-file-nesting-config) - Pre-defined file nesting rules for `neo-tree.nvim`.
416+
- [Enigama/miss.nvim](https://github.com/Enigama/miss.nvim) - Simple popup with changed `unsaved` files, allowing you to save and open them. Helps to avoid forgetting to add something to GitHub or similar.
416417

417418
<!--lint disable double-link -->
418419

@@ -880,6 +881,7 @@ These colorschemes may not specialize in Tree-sitter directly but are written in
880881
- [philosofonusus/ecolog.nvim](https://github.com/philosofonusus/ecolog.nvim) - Sophisticated all-in-one toolkit to work with `.env` files and environment variables.
881882
- [theKnightsOfRohan/hexer.nvim](https://github.com/theKnightsOfRohan/hexer.nvim) - Easily convert between binary representations without a conversion table.
882883
- [rachartier/tiny-glimmer.nvim](https://github.com/rachartier/tiny-glimmer.nvim/) - Adds subtle animations to various operations.
884+
- [neanvo/buben.nvim](https://github.com/neanvo/buben.nvim) - Human-readable names to blockchain(eth) addresses.
883885

884886
### CSV Files
885887

0 commit comments

Comments
 (0)