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docs/awesome/awesome-agi-cocosci.md

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#### Design Automation
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* [AutoDSL: Automated domain-specific language design for structural representation of procedures with constraints](https://aclanthology.org/2024.acl-long.659/) - ***ACL'24***, 2024. [[All Versions]()]. [[Preprint](https://arxiv.org/abs/2406.12324)]. [[Project](https://autodsl.org/procedure/papers/acl24shi.html)]. The original paper on the automated design of DSLs, referred to as AutoDSL. Accurate representation of procedures in restricted scenarios, such as non-standardized scientific experiments, requires precise depiction of constraints. Unfortunately, Domain-Specific Language (DSL), as an effective tool to express constraints structurally, often requires case-by-case hand-crafting, necessitating customized, labor-intensive efforts. To overcome this challenge, this paper introduces the AutoDSL framework to automate DSL-based constraint design across various domains. Utilizing domain specified experimental protocol corpora, AutoDSL optimizes syntactic constraints and abstracts semantic constraints. Quantitative and qualitative analyses of the DSLs designed by AutoDSL across five distinct domains highlight its potential as an auxiliary module for language models, aiming to improve procedural planning and execution.
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* [AutoDSL: Automated domain-specific language design for structural representation of procedures with constraints](https://aclanthology.org/2024.acl-long.659/) - ***ACL'24***, 2024. [[All Versions](https://scholar.google.com/scholar?cluster=588082932830954126)]. [[Preprint](https://arxiv.org/abs/2406.12324)]. [[Project](https://autodsl.org/procedure/papers/acl24shi.html)]. The original paper on the automated design of DSLs, referred to as AutoDSL. Accurate representation of procedures in restricted scenarios, such as non-standardized scientific experiments, requires precise depiction of constraints. Unfortunately, Domain-Specific Language (DSL), as an effective tool to express constraints structurally, often requires case-by-case hand-crafting, necessitating customized, labor-intensive efforts. To overcome this challenge, this paper introduces the AutoDSL framework to automate DSL-based constraint design across various domains. Utilizing domain specified experimental protocol corpora, AutoDSL optimizes syntactic constraints and abstracts semantic constraints. Quantitative and qualitative analyses of the DSLs designed by AutoDSL across five distinct domains highlight its potential as an auxiliary module for language models, aiming to improve procedural planning and execution.
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#### Imperative DSL Applications

docs/awesome/awesome-angular.md

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##### Certification
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* [Certificates.dev](https://certificates.dev/angular) - Obtain your Certification of Competence as an Angular Developer. **[Free Weekend Feb 22-23](https://certificates.dev/angular/free-weekend)** UNLIMITED ACCESS TO ANGULAR MID-LEVEL CERTIFICATION TRAINING. Includes all theory, coding challenges, quizzes, and even a mock exam!
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* [Certificates.dev](https://certificates.dev/angular) - **[UNLIMITED ACCESS TO ANGULAR MID-LEVEL CERTIFICATION TRAINING NOW LIVE](https://certificates.dev/angular/free-weekend)** Includes all theory, coding challenges, quizzes, and even a mock exam!
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* [Angular Academy CA](https://www.angularacademy.ca/angular-certification) - Angular Academy is the #1 provider of hands-on instructor-led classroom training in Canada!
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* [Hackerrank](https://www.hackerrank.com/skills-verification/angular_basic) - Angular (Basic) Skills Certification Test.
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* [Edureka](https://www.edureka.co/angular-training) - Angular Certification Course Online.
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* [ng-flexbot](https://github.com/arolleaguekeng/ng-flexbot) - An open-source Angular UI library designed to create chatbots with just a few lines of code. It allows you to select from various models, such as GPT and Google Gemini, and customize the chatbot’s behavior using a prompt context.
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* [Frontend AI](https://www.webcrumbs.org/frontend-ai) - Ask for a component or upload an image, and instantly receive ready-to-use code without lifting a finger.
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* [Gurubase](https://gurubase.io/g/angular) - Angular Guru leverages up-to-date information from the Angular documentation, Stack Overflow, and articles across the internet to answer your questions.
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* [Design Shift](https://designshift.dev/) - Generate Angular components you want from [Uizard](https://uizard.io/) layouts.
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#### Analytics
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docs/awesome/awesome-jax.md

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### Flax
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- [DeepSeek-R1-Flax-1.5B-Distill](https://github.com/J-Rosser-UK/Torch2Jax-DeepSeek-R1-Distill-Qwen-1.5B) - Flax implementation of DeepSeek-R1 1.5B distilled reasoning LLM.
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- [Performer](https://github.com/google-research/google-research/tree/master/performer/fast_attention/jax) - Flax implementation of the Performer (linear transformer via FAVOR+) architecture.
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- [JaxNeRF](https://github.com/google-research/google-research/tree/master/jaxnerf) - Implementation of [_NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis_](http://www.matthewtancik.com/nerf) with multi-device GPU/TPU support.
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- [mip-NeRF](https://github.com/google/mipnerf) - Official implementation of [_Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields_](https://jonbarron.info/mipnerf).

docs/awesome/awesome-neovim.md

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- [luisiacc/gruvbox-baby](https://github.com/luisiacc/gruvbox-baby) - A modern gruvbox theme with full Tree-sitter support.
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- [titanzero/zephyrium](https://github.com/titanzero/zephyrium) - A zephyr-esque theme, written in Lua, with Tree-sitter support.
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- [rebelot/kanagawa.nvim](https://github.com/rebelot/kanagawa.nvim) - Neovim dark colorscheme inspired by the colors of the famous painting by Katsushika Hokusai.
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- [sho-87/kanagawa-paper.nvim](https://github.com/sho-87/kanagawa-paper.nvim) - Remixed Kanagawa colourscheme with muted colors.
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- [thesimonho/kanagawa-paper.nvim](https://github.com/thesimonho/kanagawa-paper.nvim) - Remixed light and dark Kanagawa colourschemes with muted colors.
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- [kevinm6/kurayami.nvim](https://github.com/kevinm6/kurayami.nvim) - Dark (only) theme.
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- [tiagovla/tokyodark.nvim](https://github.com/tiagovla/tokyodark.nvim) - A clean dark theme written in Lua (Neovim >= 0.5) and above.
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- [cpea2506/one_monokai.nvim](https://github.com/cpea2506/one_monokai.nvim) - One Monokai theme written in Lua.

docs/awesome/awesome-playcanvas.md

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## PlayCanvas
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- [Editor](https://playcanvas.com/) - Browser-based, real-time collaborative WebGL Editor.
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- [Engine](https://github.com/playcanvas/engine) - Full source to the PlayCanvas run-time licensed under MIT.
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- [glTF Viewer](https://playcanvas.com/viewer) - glTF 2.0 compliant model viewer.
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- [NPM Package](https://www.npmjs.com/package/playcanvas) - Node.js packages of the PlayCanvas engine run-time.
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- [PCUI](http://playcanvas.github.io/pcui/) - Open source front-end framework used by the PlayCanvas toolset.
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- [Reference](https://api.playcanvas.com/) - API reference manual for the engine run-time.
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- [SuperSplat](https://playcanvas.com/supersplat/editor) - 3D Gassuian Splat Editor.
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- [Texture Tool](https://playcanvas.com/texture-tool) - Tool for reprojecting textures.
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- [User Manual](https://developer.playcanvas.com/user-manual/) - PlayCanvas user guide.
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## PlayCanvas Products
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- [PlayCanvas Engine](https://github.com/playcanvas/engine) - Open source JavaScript graphics application framework.
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- [PlayCanvas React](https://github.com/playcanvas/react) - Open source React wrapper for the PlayCanvas Engine.
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- [PlayCanvas Web Components](https://github.com/playcanvas/web-components) - Open source Web Components wrapper for the PlayCanvas Engine.
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- [PlayCanvas Editor](https://playcanvas.com/) - Browser-based editor for creating 3D web applications.
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- [SuperSplat](https://superspl.at/) - Open source platform for editing and publishing 3D Gaussian Splats.
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- [Model Viewer](https://playcanvas.com/viewer) - Open source model viewer for viewing glTF and PLY (3D Gaussian Splats) files.
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- [Texture Tool](https://github.com/playcanvas/texture-tool) - Open source tool for reprojecting textures.
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- [PCUI](https://github.com/playcanvas/pcui) - Open source front-end framework used by the PlayCanvas toolset.
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- [Forum](https://forum.playcanvas.com/)
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- [Twitter](https://twitter.com/playcanvas)
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- [Facebook](https://www.facebook.com/playcanvas/)
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- [HTML5GameDevs Forum](https://www.html5gamedevs.com/tags/playcanvas/)
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- [Openbase](https://openbase.com/js/playcanvas)
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- [Forum](https://forum.playcanvas.com/)
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- [LinkedIn](https://www.linkedin.com/company/playcanvas)
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- [Reddit](https://www.reddit.com/r/PlayCanvas/)
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- [Stack Overflow](https://stackoverflow.com/questions/tagged/playcanvas)
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- [X](https://x.com/playcanvas)
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- [YouTube](https://www.youtube.com/@playcanvas)
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## Documentation
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- [API Reference](https://api.playcanvas.com/) - API reference manual for the engine run-time.
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- [Realise](https://gaffen.itch.io/realise) - A video game to accompany the new EP from Hearse Pileup.
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- [Ride Along 2](https://vimeo.com/152996271) - Using WebGL to promote a Hollywood movie release.
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- [Rugby World Cup](https://www.youtube.com/watch?v=onOJBCC8R7A) - Promoting the Rugby World Cup in London's Piccadilly Circus.
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- [Sutro Tower](https://vincentwoo.com/3d/sutro_tower/) - Explore this 3D Gaussian Splat of San Francisco's communications tower.
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- [Virtual Statues](https://playcanv.as/e/p/cLkf99ZV/) - A digital museum built with 3D Gaussian Splatting.
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- [Wild Rift](https://unlock.wildrift.leagueoflegends.com/) - Solve the puzzle to unlock a League of Legends: Wild Rift character.
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docs/awesome/awesome-rust.md

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### Reverse engineering
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* [binarly-io/idalib](https://github.com/binarly-io/idalib) [[idalib](https://crates.io/crates/idalib)] - Rust bindings for the IDA SDK, enabling the development of standalone analysis tools using IDA v9.0’s idalib
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* [objdiff](https://github.com/encounter/objdiff) - A local diffing tool for decompilation projects
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docs/awesome/awesome-selfhosted.md

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- [bittorrent-tracker](https://webtorrent.io/) - Simple, robust, BitTorrent tracker (client and server) implementation. ([Source Code](https://github.com/webtorrent/bittorrent-tracker)) `MIT` `Nodejs`
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- [Dat Project](https://dat-ecosystem.org/) - Powerful decentralized file sharing applications built from a large ecosystem of modules. ([Source Code](https://github.com/datproject)) `MIT` `Nodejs`
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- [Deluge](https://deluge-torrent.org/) - Lightweight, cross-platform BitTorrent client. ([Source Code](https://git.deluge-torrent.org/deluge/tree/?h=develop)) `GPL-3.0` `Python/deb`
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- [instant.io](https://github.com/webtorrent/instant.io) - Streaming file transfer over WebTorrent. ([Demo](https://instant.io)) `MIT` `Nodejs`
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- [qBittorrent](https://www.qbittorrent.org/) - Free cross-platform bittorrent client with a feature rich Web UI for remote access. ([Source Code](https://github.com/qbittorrent/qBittorrent)) `GPL-2.0` `C++`
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- [Send](https://github.com/timvisee/send) - Simple, private, end to end encrypted temporary file sharing, originally built by Mozilla. ([Clients](https://github.com/timvisee/send#clients)) `MPL-2.0` `Nodejs/Docker`
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- [slskd](https://github.com/slskd/slskd) `` - A modern client-server application for the Soulseek file sharing network. `AGPL-3.0` `Docker/C#`

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