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Copy file name to clipboardexpand all lines: docs/awesome/awesome-agi-cocosci.md
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*[Watch-And-Help: A Challenge for Social Perception and Human-AI Collaboration](https://openreview.net/forum?id=w_7JMpGZRh0) - ***ICLR'21***, 2021. [[All Versions](https://scholar.google.com/scholar?oi=bibs&hl=en&cluster=16340001407726295133)].
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*[Evaluating and Modeling Social Intelligence: A Comparative Study of Human and AI Capabilities](https://escholarship.org/uc/item/2j53v5nv) - ***CogSci'24***, 2024. [[All Versions](https://scholar.google.com/scholar?cluster=902767361177896884)]. This work eveloped a comprehensive theoretical framework for social dynamics and introduced two evaluation tasks: Inverse Reasoning (IR) and Inverse Inverse Planning (IIP). The approach also encompassed a computational model based on recursive Bayesian inference, adept at elucidating diverse human behavioral patterns. Extensive experiments and detailed analyses revealed that humans surpassed the latest GPT models in overall performance, zero-shot learning, one-shot generalization, and adaptability to multi-modalities.
*[Ben And Engineering](https://www.youtube.com/@the__b_a_e)
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*[JSgigs](https://www.youtube.com/@jsgigs4909)
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##### Style Guides
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*[ngx-three-globe](https://github.com/omnedia/ngx-three-globe) - An Angular library that provides an interactive, 3D globe visualization built using [Three.js](https://threejs.org).
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*[vike-angular](https://github.com/vikejs/vike-angular) - Angular integration for [Vike](https://github.com/vikejs/vike), a fast Vite-based frontend framework.
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*[stream-chat-angular](https://github.com/GetStream/stream-chat-angular) - Angular Chat SDK ➜ Stream Chat. Build a chat app with ease.
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*[gong](https://github.com/fullstack-lang/gong) - Gong (go + ng) is a framework for full stack development based on Go and Angular. The Go back-end uses gin, gorm, and sqlite (a pure go sqlite, no cgo needed). The Angular front-end uses Angular Material.
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#### Internationalization
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*[analogjs](https://analogjs.org/) - Fullstack Angular meta-framework supports both server-side rendering (SSR) and static site generation (SSG) of Angular applications.
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*[ngx-ssr-code-remover](https://github.com/xsip/ngx-ssr-code-remover) - Post processor to remove SSR Code from bundles when served.
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*[treaty](https://github.com/treatyjs/treaty) - The meta framework for Angular. An alternative to Analog.
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*[analog-stuff](https://github.com/joshuamorony/analog-stuff) - Extra stuff for AnalogJS including `agx-remark-rehype`.
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#### Site Templates
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*[ng-as](https://www.npmjs.com/package/ng-as) - Angular pipe and directive for type casting template variables.
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*[angular-toolbox](https://github.com/pechemann/angular-toolbox) - A library that provides useful tools for Angular apps development.
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*[ngx-lift](https://github.com/wghglory/ngx-lift) - This project has been crafted to enhance and simplify your Angular development experience. In the dynamic web development landscape, Angular stands out as a robust framework, and `ngx-lift` and `clr-lift` complement it by offering a collection of utilities, operators, and components.
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*[firestitch](https://github.com/orgs/Firestitch/repositories) - [Firestitch](https://firestitch.com/) has a ton of open source Angular solutions.
Copy file name to clipboardexpand all lines: docs/awesome/awesome-game-production.md
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-[What Makes a Good Game Producer? Part 1](https://www.gamedeveloper.com/production/what-makes-a-good-game-producer-part-1) - Explores the qualities and skills that make for a successful game producer, including leadership, communication, and adaptability, with insights from experienced industry professionals.
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-[What Makes a Good Game Producer? Part 2](https://www.gamedeveloper.com/production/what-makes-a-good-game-producer-part-2) - Delves deeper into the role of a game producer, including project management, risk assessment, and team coordination, and provides tips for aspiring producers on how to develop their skills and excel in the role.
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-[Five tips on being a better producer](https://www.gamesindustry.biz/five-tips-on-being-a-better-producer) - The title might feel gimicky, but there are a few very important pieces of advice, which are worth considering.
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- 🎓 [Production Pipeline: a Design Tool?](https://gdkeys.com/production-pipeline-a-design-tool/) - A broad overview of a common production timeline: milestones, deliverables, dos and don'ts. Beware though, as presented pipeline is just one of the many: different studios tend to flavor this pipeline with their own set of adjustments.
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### Game Production Best Practices and Tips
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-[fedoruk.works](https://t.me/beardpm) - Quality project management content, not game development specific (<imgsrc="https://raw.githubusercontent.com/lipis/flag-icons/blob/main/flags/4x3/ua.svg"width="16">).
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-[Kryuchkov about outsourcing](https://t.me/KPOutsourcing) - Software Delivery Management Consultant Alexander Kryuchkov shares his advice about managing projects. I like him a lot because basically every post is highly practical and is packed with experience. Must read for any Project Manager (<imgsrc="https://raw.githubusercontent.com/lipis/flag-icons/blob/main/flags/4x3/ua.svg"width="16">).
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-[Game Developer](https://www.gamedeveloper.com/rss.xml) - RSS feed of the gamedeveloper.com (ex. gamasutra.com) - both news and articles, all about game development (including production).
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-[Naavik](https://naavik.co/feed) - A very high-quality business-focused blog to stay up-to-date on the industry. Check out their "Deep Dives" series for case studies on the failures and successes of pupular titles and studios.
-[Unknown Horizons](https://github.com/unknown-horizons/godot-port) - Official work-in-progress reimplementation of Unknown Horizons.
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#### Godot 3.2+
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-[Breakable](https://github.com/didier-v/breakable) - A breakout-like game.
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-[Everplast](https://github.com/WraithWinterly/Everplast) - Unique 2D platforming experience filled with rage, rush, speed, and spray.
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-[Falling Square](https://github.com/EmilienLeroy/FallingSquare) - A simple mobile game to test your reflex.
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-[Flappy Race](https://github.com/Jibby-Games/Flappy-Race) - A 2D online multiplayer game inspired by Flappy Bird and Mario Kart for desktop and HTML5.
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-[Librerama](https://codeberg.org/Yeldham/librerama) - A free/libre fast-paced arcade collection of mini-games.
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-[Pocket Broomball](https://github.com/dulvui/pocket-broomball/) - The world's first broomball game, available for iOS, Android and html5.
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-[Portal 2D](https://github.com/JulianWels/portal2d) - 2D remake of the Portal games.
-[spindle of serendipity](https://zacryol.itch.io/spindle-of-serendipity) - Word guessing game with customizable entries.
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-[Starship Olympics](https://github.com/notapixelstudio/starship-olympics) - Fast-paced local party game with starships that battle in a top-down arena.
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-[TuxBuilder](https://github.com/Alzter/TuxBuilder) - Work-in-progress reimplementation of SuperTux.
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-[Circle Jump](https://github.com/kidscancode/circle_jump) - Mobile arcade game, addicting and enjoyable. How-to-made tutorial is available, so you can recreate it yourself and learn Godot.
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-[Haldric](https://github.com/wesnoth/haldric) - Official work-in-progress reimplementation of Battle for Wesnoth.
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-[SealedBite](https://github.com/securas/SealedBite) - 2D platformer game, winner of the GitHub Game Off 2019 jam.
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-[Unknown Horizons](https://github.com/unknown-horizons/godot-port) - Official work-in-progress reimplementation of Unknown Horizons.
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#### Godot 3.0
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-[Breakable](https://github.com/didier-v/breakable) - A breakout-like game.
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-[LibreAim](https://github.com/Nokorpo/LibreAim) - Libre FPS aim trainer made with Godot.
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-[OpenLiberty](https://github.com/FOSS-Supremacy/OpenLiberty) - An open-source reimplementation of Grand Theft Auto III on the Godot Engine.
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-[Thrive](https://github.com/Revolutionary-Games/Thrive/) - A free, open-source game about the evolution of life (Mono).
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#### Godot 4.2
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-[Reia](https://github.com/Quaint-Studios/Reia) - A free game that's an action adventure RPG for Desktop and Mobile with multiplayer, MMO, and offline support.
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-[Super Tux Party](https://gitlab.com/SuperTuxParty/SuperTuxParty) - A free/libre and open-source party game that is meant to replicate the feel of games such as Mario Party.
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-[Tanks of Freedom II](https://github.com/P1X-in/Tanks-of-Freedom-3-D) - Free turn-based isometric strategy game in voxel art.
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#### Godot 3.2+
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-[Ball2Box](https://github.com/dulvui/ball2box) - Shoot the ball into the box, available for iOS, Android and html5.
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-[Boom](https://github.com/FelicePollano/Boom) - A very simple, old fashion FPS, work-in-progress but playable.
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-[Broken Seals](https://github.com/Relintai/broken_seals) - A work-in-progress third person action RPG with multiplayer support (needs custom engine modules).
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-[Super Tux Party](https://gitlab.com/SuperTuxParty/SuperTuxParty) - A free/libre and open-source party game that is meant to replicate the feel of games such as Mario Party.
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-[Tanks of Freedom II](https://github.com/P1X-in/Tanks-of-Freedom-3-D) - Free turn-based isometric strategy game in voxel art.
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-[Thrive](https://github.com/Revolutionary-Games/Thrive/) - A free, open-source game about the evolution of life (Mono).
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#### Godot 3.1
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*Non-game Open source projects made with Godot (tools/utilities).*
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#### Godot 4.0
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#### Godot 4.0+
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-[Clipboard Narrator](https://github.com/lesleyrs/clipboard-narrator) - Turn any web page into an audiobook, works in the background on desktop!
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-[GodSVG](https://github.com/MewPurPur/GodSVG) - Tool to create optimized Scalable Vector Graphics files.
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-[Lorien](https://github.com/mbrlabs/Lorien) - Infinite-canvas drawing/whiteboarding app for Windows, Linux and macOS. Supports drawing tablets and pressure sensitivity.
-[Pixelorama](https://github.com/Orama-Interactive/Pixelorama) - 2D pixel art editor.
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-[ProtonGraph](https://github.com/protongraph/protongraph) - Node-based tool for procedural content creation. Like visual scripting, but for 3D model generation (needs custom engine modules).
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#### Godot 3.5+
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-[Arrow](https://github.com/mhgolkar/Arrow) - A tool to design game narratives with nodes.
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-[Godello](https://github.com/alfredbaudisch/Godello) - A Trello-like kanban board application made with Godot. A proof of concept for complex non-game applications with Godot, as well real-time online interactions between multiple users. Includes backend code.
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-[Lorien](https://github.com/mbrlabs/Lorien) - Infinite-canvas drawing/whiteboarding app for Windows, Linux and macOS. Supports drawing tablets and pressure sensitivity.
-[Pixelorama](https://github.com/Orama-Interactive/Pixelorama) - 2D pixel art editor.
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-[ProtonGraph](https://github.com/protongraph/protongraph) - Node-based tool for procedural content creation. Like visual scripting, but for 3D model generation (needs custom engine modules).
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-[vpuppr](https://github.com/virtual-puppet-project/vpuppr) - A cross-platform VTuber application with mulitple tracking backends.
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## Templates
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-[Maaack's Menus Template](https://github.com/Maaack/Godot-Menus-Template) - Template with a main menu, options menus, credits, and a scene loader.
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-[Maaack's Scene Loader](https://github.com/Maaack/Godot-Scene-Loader) - Scene loader that includes a loading screen, progress bar, and error handling.
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-[PixelPen](https://github.com/pixelpen-dev/pixelpen) - Pixel art drawing and animation: Common drawing tools such as selection, shape creation, mirroring, tiling, and animation features within the Godot editor.
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-[Shaker](https://github.com/Eneskp3441/Shaker) - Plugin that adds shaking and emitters for cameras, nodes or any property in 2D and 3D.
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-[TerraBrush](https://github.com/spimort/TerraBrush) - Minimal Terrain heightmap editor that features sculpting, painting textures, LOD, and MultiZones.
Copy file name to clipboardexpand all lines: docs/awesome/awesome-zsh-plugins.md
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-[bruse](https://github.com/aubreypwd/zsh-plugin-bruse) - Makes it easy to `brew link` different versions of packages.
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-[bumblebee](https://github.com/Niverton/zsh-bumblebee-plugin) - A plugin to toggle prepending `optirun` in the command line.
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-[bw](https://github.com/begris/bw-zsh-plugin) - Provides formatting options and easy access to credentials stored in [Bitwarden](https://bitwarden.com) via the Bitwarden [CLI](https://bitwarden.com/download/). The plugin tries to retrieve a valid session before each action, therefore an explicit login is not nescessary beforehand.
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-[bws](https://github.com/elogiclab/zsh-bws) - Simplify and improve the retrieval of secrets from the [Bitwarden](https://bitwarden.com) Secret Manager.
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-[c](https://github.com/sebastiangraz/c) - Adds some `git` shortcuts.
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-[calc (arzzen)](https://github.com/arzzen/calc.plugin.zsh) - A calculator for ZSH.
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-[calc (sam-programs)](https://github.com/Sam-programs/zsh-calc) - Allows you to run math calculations with no prefixes.
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