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relatedly, it uses a very 'greedy' approach to detect which group to slice: the world-aligned BB of the groups are used. In a more fleshed-out scene, with a lot of grouping going on, it's hard to intuit what the tool will be cutting.-> I fixed this for the hand tool. Having a hard time finding where the branch has gone (probably deleted after merge?) I'd suggest maybe even using the same hover detection as the normal cutting tool: only when actually hovering a polygon.
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