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Kernels. Yes the most basic solid mechanics simulation will only use StressDivergenceTensors. However, as your simulation gets more complicated, more Kernels will be needed. For instance, if your simulation has gravity, then a Kernel (such as BodyForce) will be needed. Or, if your simulation has dynamics, then DynamicStressDivergenceTensors will be needed. Or, if you simulation couples with heat transfer, then Kernels for the heat equation will be needed.

Materials. Yes, you've got the basic idea. For solid mechanics simulations, the Materials compute the strain, elasticity tensor, and plastic things, such as plastic strains (for perfect plasticity, plastic yield strength is a real number…

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@PengWei97
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@Traiwit
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@WilkAndy
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