Distortions preventing activation of a block #30380
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Wendy-Ji
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Q&A Modules: General
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Hello Using a debugger, following the debugging instructions on our website you should be able to get a backtrace showing what user object is slow/stuck. Getting a backtrace then continuing several times, you can be somewhat sure of what is being slow |
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Hello,
I have an issue with distortions, and I was wondering if there were methods to try and work around it.
I have two blocks on top of each other (see image below). Block 1 is initially active in my simulation, while block 2 remains inactive. During the simulation, block 1 distorts a lot in a particular area (see image below), and when block 2 is activated the simulation gets stuck "computing user objects" in that timestep, with the below message outputting to the console.
I can see that the locations of the points listed are in the distorted area. I think that means the problem is block 2 not being able to activate due to the distortions in block 1. I'm not sure whether there's a way to fix this since block 1's distortion is actually of an appropriate magnitude for the simulation, so I can't reduce block 1's distortion. I have tried reducing the timestep to be very small at activation, but the simulation still hangs.
Thank you.
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