Error compile MOOSE-based application on Lonestar6 cluster #31365
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chunhuizhao478
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Q&A Getting Started
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hello I think you just need to set the LIBMESH_DIR environment variable before building your app. Guillaume |
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Issue or question about MOOSE
Hi all, I tried to build moose following the assistant help from Lonestar6 using the following bash script:
MOOSE is able to build without error, however after I try to compile my own application, it returned errors about libmesh, I wonder if this indicates the moose build actually fails and how to have a workaround with it.
I do start with the similar build procedures as I did on Expanse: #26162, but it turns out to give
-ludev not founderror, after asking the IT to install the libdev package, it could take a lot of time for review, see below the original script and error I encountered:(Optional) code in question / simulation log / errors
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Encountering Errors? Please include diagnostic output
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