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Readme.md

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@@ -380,22 +380,22 @@ I consider this plugin to be production quality now, but use it at your own risk
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- If all goes well, the plugin and all scripts will be copied to your `%userprofile%\Documents\maya` folders
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### Building for **MacOS**
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- install [XCode](https://www.apple.com/us/search/xcode) from the app-store
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- install [CMake](https://cmake.org/download/)
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- open a Terminal window
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- See `Finder` `Utilities` `Terminal`
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- clone this repository
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- e.g. `git clone https://github.com/iimachines/Maya2glTF.git ~/Documents/Maya2glTF`
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- enter the cloned directory
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- e.g. `cd ~/Documents/Maya2glTF`
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- create the build script by running
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- `./osx_create_project.sh 2020`
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- Replace 2020 with the Maya version you're targetting
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- enter the generated `build` folder, and `make` the plugin
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- `make`
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- then install the plugin by running
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- `make install`
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- if all goes well, the plugin should be ready to be used.
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- install [XCode](https://www.apple.com/us/search/xcode) from the app-store
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- install [CMake](https://cmake.org/download/)
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- open a Terminal window
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- See `Finder` `Utilities` `Terminal`
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- clone this repository
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- e.g. `git clone https://github.com/iimachines/Maya2glTF.git ~/Documents/Maya2glTF`
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- enter the cloned directory
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- e.g. `cd ~/Documents/Maya2glTF`
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- create the build script by running
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- `./osx_create_project.sh 2020`
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- Replace 2020 with the Maya version you're targetting
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- enter the generated `build` folder, and `make` the plugin
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- `make`
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- then install the plugin by running
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- `make install`
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- if all goes well, the plugin should be ready to be used.
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### Building for **Linux**

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