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fix: score counter in turns mode
Fixes #2945
1 parent ffab574 commit 9479edf

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data/score.zss

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -40,8 +40,8 @@ ignoreHitPause if !const(Default.Enable.Score) || teamSide = 0 {
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let timeMul = 1.5;
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}
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scoreAdd{value: round(float(life) / lifeMax / (numPartner + 1) * 10000 * $timeMul, -2)}
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map(_iksys_scoreTimeVitalFlag) := 1;
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}
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map(_iksys_scoreTimeVitalFlag) := 1;
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}
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} else if roundState >= 2 {
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# score: first attack bonus

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