@@ -717,6 +717,22 @@ Welcome to I.K.E.M.E.N GO engine! (%s - %s)
717717 ; cell.<col>-<row>.focallength = 2048
718718 ; cell.<col>-<row>.skip = 0
719719
720+ ; If defined draws a sprite or anim from the screenpack on cells using the slot parameter in select.def.
721+ cell.slot.anim = -1
722+ cell.slot.spr = -1, 0
723+ cell.slot.offset = 0, 0
724+ cell.slot.facing = 1
725+ cell.slot.scale = 1.0, 1.0
726+ cell.slot.xshear = 0
727+ cell.slot.angle = 0
728+ cell.slot.xangle = 0
729+ cell.slot.yangle = 0
730+ cell.slot.projection = orthographic
731+ cell.slot.focallength = 2048
732+ cell.slot.layerno = 0
733+ cell.slot.window =
734+ cell.slot.localcoord = 320, 240
735+
720736 ; All cursor parameters can be specified for player 1-8.
721737 ; p3-p8 assignments defaults to p1 and p2 values, if not specified
722738 p1.cursor.startcell = 0, 0
@@ -891,6 +907,22 @@ Welcome to I.K.E.M.E.N GO engine! (%s - %s)
891907 p1.face.random.window =
892908 p1.face.random.localcoord = 320, 240
893909
910+ ; If defined draws a sprite or anim from the screenpack on chars using the slot parameter in select.def.
911+ p1.face.slot.anim = -1
912+ p1.face.slot.spr = -1, 1
913+ p1.face.slot.offset = 0, 0
914+ p1.face.slot.facing = 1
915+ p1.face.slot.scale = 1.0, 1.0
916+ p1.face.slot.xshear = 0
917+ p1.face.slot.angle = 0
918+ p1.face.slot.xangle = 0
919+ p1.face.slot.yangle = 0
920+ p1.face.slot.projection = orthographic
921+ p1.face.slot.focallength = 2048
922+ p1.face.slot.layerno = 0
923+ p1.face.slot.window =
924+ p1.face.slot.localcoord = 320, 240
925+
894926 ; If defined draws a sprite or anim from the screenpack during char assets boot loading
895927 p1.face.loading.anim = -1
896928 p1.face.loading.spr = -1, 1
@@ -981,6 +1013,21 @@ Welcome to I.K.E.M.E.N GO engine! (%s - %s)
9811013 p1.face2.random.window =
9821014 p1.face2.random.localcoord = 320, 240
9831015
1016+ p1.face2.slot.anim = -1
1017+ p1.face2.slot.spr = -1, 1
1018+ p1.face2.slot.offset = 0, 0
1019+ p1.face2.slot.facing = 1
1020+ p1.face2.slot.scale = 1.0, 1.0
1021+ p1.face2.slot.xshear = 0
1022+ p1.face2.slot.angle = 0
1023+ p1.face2.slot.xangle = 0
1024+ p1.face2.slot.yangle = 0
1025+ p1.face2.slot.projection = orthographic
1026+ p1.face2.slot.focallength = 2048
1027+ p1.face2.slot.layerno = 0
1028+ p1.face2.slot.window =
1029+ p1.face2.slot.localcoord = 320, 240
1030+
9841031 p1.face2.loading.anim = -1
9851032 p1.face2.loading.spr = -1, 1
9861033 p1.face2.loading.offset = 0, 0
@@ -1465,6 +1512,21 @@ Welcome to I.K.E.M.E.N GO engine! (%s - %s)
14651512 p2.face.random.window =
14661513 p2.face.random.localcoord = 320, 240
14671514
1515+ p2.face.slot.anim = -1
1516+ p2.face.slot.spr = -1, 1
1517+ p2.face.slot.offset = 0, 0
1518+ p2.face.slot.facing = 1
1519+ p2.face.slot.scale = 1.0, 1.0
1520+ p2.face.slot.xshear = 0
1521+ p2.face.slot.angle = 0
1522+ p2.face.slot.xangle = 0
1523+ p2.face.slot.yangle = 0
1524+ p2.face.slot.projection = orthographic
1525+ p2.face.slot.focallength = 2048
1526+ p2.face.slot.layerno = 0
1527+ p2.face.slot.window =
1528+ p2.face.slot.localcoord = 320, 240
1529+
14681530 p2.face.loading.anim = -1
14691531 p2.face.loading.spr = -1, 1
14701532 p2.face.loading.offset = 0, 0
@@ -1546,6 +1608,21 @@ Welcome to I.K.E.M.E.N GO engine! (%s - %s)
15461608 p2.face2.random.window =
15471609 p2.face2.random.localcoord = 320, 240
15481610
1611+ p2.face2.slot.anim = -1
1612+ p2.face2.slot.spr = -1, 1
1613+ p2.face2.slot.offset = 0, 0
1614+ p2.face2.slot.facing = 1
1615+ p2.face2.slot.scale = 1.0, 1.0
1616+ p2.face2.slot.xshear = 0
1617+ p2.face2.slot.angle = 0
1618+ p2.face2.slot.xangle = 0
1619+ p2.face2.slot.yangle = 0
1620+ p2.face2.slot.projection = orthographic
1621+ p2.face2.slot.focallength = 2048
1622+ p2.face2.slot.layerno = 0
1623+ p2.face2.slot.window =
1624+ p2.face2.slot.localcoord = 320, 240
1625+
15491626 p2.face2.loading.anim = -1
15501627 p2.face2.loading.spr = -1, 1
15511628 p2.face2.loading.offset = 0, 0
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