@@ -5347,7 +5347,7 @@ func (hi *MotifHiscore) step(m *Motif) {
53475347 (! sys .gameRunning && sys .motif .AttractMode .Enabled && sys .credits > 0 )
53485348 if cancel || (! hi .input && hi .counter == hi .endTime ) {
53495349 if ! hi .noFade {
5350- startFadeOut (m .HiscoreInfo .FadeOut .FadeData , m .fadeOut , cancel , m .fadePolicy )
5350+ startFadeOut (m .HiscoreInfo .FadeOut .FadeData , m .fadeOut , false , m .fadePolicy )
53515351 }
53525352 hi .endTimer = hi .counter + m .fadeOut .timeRemaining
53535353 }
@@ -6258,7 +6258,7 @@ func (vi *MotifVictory) step(m *Motif) {
62586258 timeUp := vi .lineFullyRendered && vi .counter >= m .VictoryScreen .Time
62596259
62606260 if userInterrupt || timeUp {
6261- startFadeOut (m .VictoryScreen .FadeOut .FadeData , m .fadeOut , userInterrupt , m .fadePolicy )
6261+ startFadeOut (m .VictoryScreen .FadeOut .FadeData , m .fadeOut , false , m .fadePolicy )
62626262 vi .endTimer = vi .counter + m .fadeOut .timeRemaining
62636263 //fmt.Printf("[Victory] Starting fadeout: counter=%d time=%d endTimer=%d userInterrupt=%v timeUp=%v\n", vi.counter, m.VictoryScreen.Time, vi.endTimer, userInterrupt, timeUp)
62646264 }
@@ -6757,7 +6757,7 @@ func (wi *MotifWin) step(m *Motif) {
67576757 if wi .endTimer == - 1 {
67586758 cancel := sys .esc || sys .uiRawInput (wi .keyCancel , - 1 )
67596759 if cancel || wi .counter == wi .time {
6760- startFadeOut (wi .fadeOut , m .fadeOut , cancel , m .fadePolicy )
6760+ startFadeOut (wi .fadeOut , m .fadeOut , false , m .fadePolicy )
67616761 wi .endTimer = wi .counter + m .fadeOut .timeRemaining
67626762 }
67636763 }
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