Screenpack "overlay" boxes #1181
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Those dark boxes when you open a menu never seem to cover the whole screen when the game is set to widescreen. I think they should. I'm not sure if this is intentional or not, so I'm posting it over here. |
Answered by
MUGEN-Slayer
May 1, 2023
Replies: 2 comments 4 replies
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p1.window of [Victory Screen],bg.spr of [Face] in Fight.def, counter.anim & counter.spr of [Continue Screen] were also interrupted at this position and were not displayed. |
0 replies
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The features work as they should. If someone wants to use a 4:3 screenpack in a 16:9 resolution, the user just needs to modify the necessary parameters. Check this in infobox: ;overlay.window = 0,0, 320,240 Remove the semicolon and try something like this: The same goes for the pause menu. |
4 replies
Answer selected by
K4thos
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The features work as they should. If someone wants to use a 4:3 screenpack in a 16:9 resolution, the user just needs to modify the necessary parameters. Check this in infobox:
;overlay.window = 0,0, 320,240
overlay.col = 0,0,0
overlay.alpha = 210,0
Remove the semicolon and try something like this:
overlay.window =-54, 0, 380, 240
The same goes for the pause menu.