[Proposal] Introducing Ikemen Sense – a modern fork focused on controller support, UI/UX & accessibility #2621
Unk404j
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Gamepad Vibration Implementation & Usage (SDL2 Rumble) 🔧 GoalImplement gamepad vibration support via SDL2 ( To-Do
🧩 Patch: Add SDL2 + Extra Dependencies to go.modThis patch introduces SDL2 support ( To apply manually: + github.com/veandco/go-sdl2 v0.4.10This post will be updated as the feature progresses. |
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Hi everyone,
I'm working on a fork of Ikemen GO called Ikemen Sense, focused on experimenting with modern controller support, UI/UX improvements, and accessibility features.
I’m still learning Go and SDL2, but I wanted to share my progress and keep the community updated — in case others are interested in testing or collaborating.
🎯 Goals
🎮 Controller support
🖥️ Modern UI/UX concepts
Gamepad icons, responsive menus, smoother transitions
🧪 Lua-based rumble hooks
For hits, supers, menu interactions
⚙️ Accessibility (planned)
Key remapping, colorblind filters, scalable UI
🚀 Future-ready ideas
Android/WebGL builds, plugin system
GitHub repo: Ikemen Sense
🧭 Roadmap
💡 Why Post This?
Thanks for reading! Feedback, advice, or PRs are always welcome.
— Unk404j
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