Allow Indefinite (-1) amount of supermovetime & pausemovetime for Helpers, Explods & Projectiles #3478
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potsmugen
Kokorz
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Feature Request
Is your feature request related to a problem? Please describe.I think setting supermovetime/pausemovetime to either an infinitely high number (like, int max level high) or having to use a modifyexplod to keep resetting them is annoying. Describe the solution you'd likeAdd the ability to make supermovetime/pausemovetime last until further notice or death via setting the parameter to -1. Additional contextNo response Search termsexplod helper projectile superpause pause |
Answered by
potsmugen
Apr 4, 2026
Replies: 1 comment 1 reply
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I think explods and projectiles already allow that. I'm not sure why Elecbyte didn't do the same for helpers, but at the same time it'd be a minor QOL change. Setting them to a very high number has the same effect in practice. |
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I think explods and projectiles already allow that. I'm not sure why Elecbyte didn't do the same for helpers, but at the same time it'd be a minor QOL change. Setting them to a very high number has the same effect in practice.