Helper SCTRL Updates Request #3752
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MarioManX1983
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Feature Request
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You can change processing order of the helper, but it won't help much with binding. It requires a different solution if any. If you used explods they wouldn't have that issue, I think. For changing to a different player's animations, there are |
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Is your feature request related to a problem? Please describe.
I've been working on an "All In One" character for a long time now and using a helper for the head of the character. (To be able to easily change the head to a different character.) And everything is fine except for two key areas.
One
I am having to use many offsets to correct the position of the "head" when an opponent is pushing the player. After some research, I discovered that this is because of the order in which helpers are processed.
Two
My main problem is that whenever the character is placed into a custom state, (like when being thrown), (so there debug text turns yellow), the head helpers animation stops working. This is because the heads animation depends on the characters animation and because helpers are not able to access another characters animation data like the parent can when the parent is placed into a custom state. (So there debug text turns yellow.)
Describe the solution you'd like
Posable solutions.
For the offset problem, I was thinking of updating the helper SCTRL with an option that changes the processing order of the helper. (Something like pro.first = 0 or 1 maybe?) 0 = process after parent. (default behavior) 1 = process before parent. I realize this may require changing Ikemen Go's internal game processing code.
For the animation when the parent is in a custom state issue. I was thinking of updating the deprecated yet still functional helpertype to make the helper basically become an exact copy of the parent when helpertype = player is used. It would still operate like it does now except that the helper would also automatically enter the custom state (yellow debug text) status when the parent does and also be able to access the opponents animation information when in the custom state status just like the parent does.
Additional context
What are your thoughts/advice on this?
Search terms
Helper, helper, Update, update
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