[Feature] Random animations for Add-ons and Stages #846
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MUGEN-Slayer
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Feature Request
Replies: 2 comments 3 replies
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As simplified as this version is, it's already quite doable with AttachedChar. |
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I think a simpler implementation would be to somehow specify more than one animation and the engine would pick randomly. |
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It would work similarly to "Begin Action", but would use blocks. With "start" and "end" to define each block. That way, every time you access the Menu or Options for example, the engine would choose randomly a block to start playing the animation. Once the animation started playing, it would read the next block in a loop, in a similar way to Begin Action reading the next lines.
Being also possible in lifebars and stages would be great.
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