Lifebaraction as a trigger. #863
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Orochikyocr
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Feature Request
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It seems I cannot pass F and S as a prefix to the sound parameter of this sctrl as I can do with playsnd. |
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I was customizing with Splash the lifebaraction in Score and we run into some situations where many lifebaractions were running simultaneously. I had to set a timer to detect a lifebaraction already present in the stage.
Just wondering if it is possible to assign a lifebaraction an ID, then use it as a trigger
if Map(_iksys_actionComboCount) >= 25 && lifebaraction(299) = 0 {LifebarAction{anim:500; id: 299}}
This way we can use lifebaraction pretty much as we do with explods and helpers. First detecting if the lifebaraction is already on screen and if not, execute the lifebaraction SCTRL.
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