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While you're probably requesting too many features, which could make it more complicated than it needs to be, I was about to suggest that the guard modes could be expanded to "None", "Auto" or "All". Where "All" is how "Auto" currently works, and the new "Auto" being briefly activating autoguard if the player drops a combo.

Fairly common feature in fighting games.

I think the input record/playback would be neat too, but that probably comes after/with the new input parser.

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Answer selected by K4thos
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Converted from issue

This discussion was converted from issue #418 on January 22, 2023 12:16.