[Feature] More Training Mode Options #888
|
Within the training menu within the pause menu, it would be cool and quite helpful to have additional options. These options include but are not limited to:
|
Replies: 3 comments
|
All this stuff can already be done by modifying the training.zss file with a basic knowledge of ZSS. The only thing we really need is K4thos to finish setting up the pause menu and document how can people easily add extra buttons to the pause menu. Maybe an LUA file inside the mod folder ready to add custom buttons that can change map and vars values. But positioning, counter, and 1st hit guard are way easier. This stuff can be shared between users using a custom ZSS file, no need for overwriting core files. This video shows all those stuff already working. |
|
Whilst this is on the right track of what I'm talking about its not even close to what I'm envisioning. The only thing this video, https://streamable.com/3klrak , has which is similar to what I'm talking about is:
Every other feature from this list is missing, so unfortunately this is not what i am looking for. |
|
While you're probably requesting too many features, which could make it more complicated than it needs to be, I was about to suggest that the guard modes could be expanded to "None", "Auto" or "All". Where "All" is how "Auto" currently works, and the new "Auto" being briefly activating autoguard if the player drops a combo. Fairly common feature in fighting games. I think the input record/playback would be neat too, but that probably comes after/with the new input parser. |
While you're probably requesting too many features, which could make it more complicated than it needs to be, I was about to suggest that the guard modes could be expanded to "None", "Auto" or "All". Where "All" is how "Auto" currently works, and the new "Auto" being briefly activating autoguard if the player drops a combo.
Fairly common feature in fighting games.
I think the input record/playback would be neat too, but that probably comes after/with the new input parser.