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A nice idea! But AttachedChar already can already pull this. It was made for it, honestly.

Imagine a cool ambience sound effect: get a bunch of sounds you wanna play. The ones that are short (an owl's yell, a wolf's howl) can be randomized and given a fadein/fadeout effect. Don't fadeout the thunder, of course. The others, keep as is.

Now put all that into an SND file.

Then make an AttachedChar that plays those bigger constant soundbites on loop, and does the small soundbites that fade in-out... At random.

Completely doable already and quite interesting, if you ask me. :)

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Answer selected by K4thos
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Converted from issue

This discussion was converted from issue #513 on January 22, 2023 12:18.