Guard Break system feedback #936
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After some more game time in Ikemen GO I have some feedback for the default guard break system. Bugs 2 - If the guard points somehow get down to 0, a normal hit will also guard crush. Suggestions 2 - I think the PalFX warning could come in a bit sooner. In CvS2 it seems to be at 33% bar. With the suggestion above it'd probably be under 333 points (maybe 300 for a round number). 3 - The guard break status effect is currently really long. For reference in CvS2 it lasts one second in the slowest game speed. Although to be honest I'm unsure if this is a bad thing. 4 - When a character has his guard broken in the air, I think the time it takes them to get back on the ground shouldn't count towards the total time he's in guard break. Platform (please complete the following information):
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Replies: 1 comment
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I implemented all these changes in the update from a while back, if anyone wants to check them (or if you want to close the "ticket"). |
I implemented all these changes in the update from a while back, if anyone wants to check them (or if you want to close the "ticket").