Some Sound ideas #986
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LasombraDemon
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Feature Request
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Is your feature request related to a problem? Please describe.
Music and sound play control is still rather crude in certain aspects, and the engine could give creators more control on that.
Describe the solution you'd like
Both PlayBGM and PlaySND could use really use a TimeFadeIn and TimeFadeOut parameter, in ticks, that is the time required to reach full volume or reach zero volume.
In the meantime, we could also use a MusicOver trigger (yes, when the BGM loops), and specially a SoundOver trigger.
These could follow the already existing HitOver syntax.
Additional context
No response
Search terms
Sound FadeOut FadeIn Trigger Parameter
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