Skip to content
Discussion options

You must be logged in to vote

I think making Hitdefs pretty much incorporate Explod and PlaySnd as you said is a bit of a feature bloat. Bang for the buck, the most useful parameters are sound channels and rotating sparks, as they are very common in commercial games, and those are already implemented.

The trigger you suggested earlier that detects the exact frame a move connected would be useful, however, as I've used workarounds for that for a long time.

Incidentally, I named "sparkangle" without punctuation for consistency with "sparkno" and "sparkxy", but if someone were to add that many spark parameters I think it could be "spark.angle" indeed.

Replies: 1 comment

Comment options

You must be logged in to vote
0 replies
Answer selected by K4thos
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
2 participants