Describe the bug
I only just now learned that I can use the menu button to cancel out selections of character select...... but only for palette selection of p1s characters. Doing it on any other part of character select (even selecting teams unless its during p1 palette selection) just completely exits back out to the main menu. Dunno if it'd be possible to adjust it so the menu key (or even the escape key if desired) just incrementally backs through the character select without completely backing out to the main menu, like most modern fighting games.
To Reproduce
1: Load up ikemen go and go into practice or watch mode or etc, any mode where you aren't selecting just p1 character alone
2: select character then press the menu key, notice how it backs out of the palette selection.
3: notice that using it on any part of the character select, even p2s palette selection acts the same as hitting escape.
Expected behavior
Would be nice to have a way to cancel selection choices for more than p1 palette select without having to completely back out and redo from scratch, like in skullgirls or blazblue.
Screenshots / Video
No response
Engine Version (or source code date)
6/4/26
Operating system
Windows
Extra context or search terms
No response
Describe the bug
I only just now learned that I can use the menu button to cancel out selections of character select...... but only for palette selection of p1s characters. Doing it on any other part of character select (even selecting teams unless its during p1 palette selection) just completely exits back out to the main menu. Dunno if it'd be possible to adjust it so the menu key (or even the escape key if desired) just incrementally backs through the character select without completely backing out to the main menu, like most modern fighting games.
To Reproduce
1: Load up ikemen go and go into practice or watch mode or etc, any mode where you aren't selecting just p1 character alone
2: select character then press the menu key, notice how it backs out of the palette selection.
3: notice that using it on any part of the character select, even p2s palette selection acts the same as hitting escape.
Expected behavior
Would be nice to have a way to cancel selection choices for more than p1 palette select without having to completely back out and redo from scratch, like in skullgirls or blazblue.
Screenshots / Video
No response
Engine Version (or source code date)
6/4/26
Operating system
Windows
Extra context or search terms
No response