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In WebGPU it is possible to format your depth buffer in reverse Z for an improvement of depth fidelity.
Many WebGL experiences today use forward-z. For Safari on VisionOS we need to convert forward-z buffers to reverse-z for os compatibility which is expensive.
It would be good for the Session to be able to indicate to Websites that the session prefers reverse Z and for the Website to indicate that it has indeed provided reverse-Z. This would allow an additional performance improvement for WebGPU experiences.
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