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[Documentation] Unclear why controller glb models all look backwards #201

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@hybridherbst

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@hybridherbst

After looking at the GLB files and the Readme for creating them, I think it's unclear why the GLB files are all reversed (they all look "backwards" with the forward axis not pointing along the imagined controller ray but away from it).

The gltf 2.0 spec defines +Z as forward, so the model is backwards everywhere:

"Front" view in Blender
image

"Back" view in Blender
image

Threejs Editor
image

Is this a relic from gltf 1.0 where -Z was forward? Or is there another reason?
In any way, it would be great if that was documented (or the documentation in a more obvious place, I couldn't find it).

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