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After looking at the GLB files and the Readme for creating them, I think it's unclear why the GLB files are all reversed (they all look "backwards" with the forward axis not pointing along the imagined controller ray but away from it).
The gltf 2.0 spec defines +Z as forward, so the model is backwards everywhere:
Is this a relic from gltf 1.0 where -Z was forward? Or is there another reason?
In any way, it would be great if that was documented (or the documentation in a more obvious place, I couldn't find it).
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