Open
Description
Profile id
pico-neo3
Describe the bug
On the left controller the X and Y buttons are in the wrong place. On the physical device the Y is on top and the X is at the bottom. The corresponding .glb file has the X button on top and the Y button at the bottom.
Pressing the Y button does result in the Y button being pressed on the model (as in, the button labelled Y).
To Reproduce
Steps to reproduce the behavior:
- Go to the 'WebXR Input Profile Viewer'
- Select the profile
pico-neo3
and theleft
controller - See the X button above the Y button
- Enter VR (with a Pico Neo 3 controller)
- Press either X or Y and see/feel the disconnect between the physical button being pressed and the virtual button being pressed
Expected behavior
The button layout and positions on the model matches the physical controller.
3D engine:
- Engine: three.js
- Version r127