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Releases: indiesoftby/defold-yagames

0.9.1

21 Jul 22:27

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This release implements the function ysdk.features.LoadingAPI?.ready(), which informs the SDK that the game has loaded and is ready to play.

0.9.0

07 Nov 20:28

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Due to the changes to the dmJson API, it's an updated version of YaGames for use with the Defold 1.4.0+. More info on the Defold forum.

Changelog: 0.8.1...0.9.0

0.8.1

09 Oct 11:19

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Native Cache support updated to be in line with the docs:

if the app is running on a platform that supports Native Cache and Native Cache is enabled in the app, we need to unregister all Service Workers for Native Cache to work correctly.

0.8.0

05 Oct 18:14

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What's Changed

  • Sticky banners API in #14

Full Changelog: 0.7.6...0.8.0

Quick fix

30 Aug 10:58

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Fix: event_on didn't work properly in the previous release.

0.7.5

21 Aug 18:49

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What's New

  • Added functions for the events: yagames.event_on(event_name, listener), yagames.event_dispatch(event_name) (docs)

0.7.4

01 Apr 21:55

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What's New

0.7.3

28 Mar 15:38

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What's New

0.7.2

28 Mar 14:24

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The release adds a function to get player's personal info. Use it to check the auth mode:

yagames.player_init({scopes = false, signed = true}, function(self, err)
    if not err then
        local personal_info = yagames.player_get_personal_info()
        if personal_info.mode == "lite" then
            -- do something!
        end
    end
end)

0.7.1

24 Jan 08:59

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What's Changed

  • Fixed error when recalling yagames.init by @sergeysinyavsky in #10
  • Added RTB banner option "append_to_id"

New Contributors

Full Changelog: 0.7.0...0.7.1