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Prepare release v1.4.0
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CHANGELOG.md

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# Changelog
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## InfclassR v1.4.0 - 2022-03-13
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General:
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- New blinding laser is given to Ninja
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- Merc bombs are now fully deterministic
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- Merc grenades now disable healing for the infected
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- Medic grenades now explode instantly on fired
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- Ghoul flying points now depend on the death type
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- Early infected now fall in love
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- Early infected now reliably killed on round start
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- 'Love effect' now used to animate lovers attacks
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- The 'lovers' can't hook humans anymore
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- The 'lovers' now apply less force on humans
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- Slug in love now can't place a slime
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- HAPPY is now the default emote for lovers
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- Poison effect now can be replenished
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- Scientist tele now respects the ammo amount
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- Freezed characters now can cry
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- Added self-kill protection for humans
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- Humans inactivity time limit increased to 180 seconds
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- Class help pages now have shortcuts (e.g. '/help sci' and '/help merc')
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- Added a sound on character healed
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- Added support for teleports (map entities)
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- Added support for ENTITIES_OFF DDNet tiles (map entities)
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- Added a taxi mode with disabled ammo regen
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- Invisible ghosts now ignore infected zone emotions
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- DEATH_TILE as a kill reason mapped to WEAPON_NINJA
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- Taxi passengers can't hook anymore
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- 'Lock position' now disabled for taxi-passenger Sniper
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- Human class now kept on reconnect or joining spec
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- Added Portuguese (Brazil) translation (thanks fahh)
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- Updated German translation (thanks Emrldy)
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- Fixed Engineer Wall interactions with undead
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- Fixed a rare crash on a disconnect between rounds
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- Fixed compatibility with teeworlds-0.6.x
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- Fixed merc grenades poison effect duration
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- Fixed ninja katana collisions on higher speeds
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- Fixed round started up during sv_warmup
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- Fixed slug slime effect applied too often
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- Fixed spider web hook (not) catching humans
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- Fixed voodoo death with active spawn protection
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- Fixed zones tesselation
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- Fixed laser clipping
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Server-side features for Infclass Client:
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- Implemented damage type
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- Implemented kill assistance
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- Implemented infclass object info
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- Implemented Kills/Deaths/Assists statistic
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- Added FORCED_TO_SPECTATE camera mode
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- Boomer camera now follows BFed target
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Maps:
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- Added infc_half_provence
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- Fixed some small graphics issues on some maps
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- infc_hardcorepit timelimit reduced from 2 minutes to 90 seconds
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Maintenance:
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- Added 'sv_timelimit_in_seconds' conf variable
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- Added 'sv_info_change_delay' (the same as in DDNet)
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- Added 'inf_inactive_humans_kick_time'
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- Added 'inf_inactive_infected_kick_time'
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- Added 'inf_taxi' (0 = disabled, 1 = enabled (without passengers ammo regen), 2 = enabled)
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- Added 'inf_initial_infection_delay'
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- Added 'inf_merc_bomb_max_damage'
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- Added 'inf_slime_poison_damage' (replaces 'inf_slime_poison_duration')
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- Added 'inf_poison_duration'
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- Added 'inf_converter_id'
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- Added 'inf_converter_force_regeneration'
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- Added 'inf_event' (similar to 'events' in DDNet)
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- Added 'inf_infzone_freeze_duration'
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- Added 'inf_blindness_duration'
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- Added 'inf_revival_damage'
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## InfclassR v1.3.1 - 2021-12-09
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General:

CMakeLists.txt

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project(InfclassR
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VERSION 1.4.0
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)
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set(VERSION_SUFFIX "_a6")
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set(VERSION_SUFFIX "")
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set(CMAKE_CXX_STANDARD 11)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)

ChangeLog.txt

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InfclassR v1.4.0_rc1
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- Fixed laser clipping
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- Updated German translation (thanks Emrldy)
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- Fixed merc grenades poison effect duration
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- Hook re-enabled for Sniper in a locked position
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- Fixed slug slime effect applied too often
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InfclassR v1.4.0_alpha6
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- Scientist tele now respects the ammo amount
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- Fixed (some) cases with 10 HP regen

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