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Revisions

  • Added mention of data tokens also being able to receive hazards.

    @inkoalawetrust inkoalawetrust committed May 31, 2026
    524233a
  • Added documentation for new Iterations property.

    @inkoalawetrust inkoalawetrust committed Dec 16, 2025
    7271969
  • Updated Home (markdown)

    @inkoalawetrust inkoalawetrust committed Dec 16, 2025
    8bc34a5
  • Added a basic notice about how KAI works.

    @inkoalawetrust inkoalawetrust committed Dec 16, 2025
    feaf157
  • No more chicken.

    @inkoalawetrust inkoalawetrust committed Dec 16, 2025
    32860f2
  • Updated KAI_Chase() (markdown)

    @inkoalawetrust inkoalawetrust committed Dec 16, 2025
    ce4df42
  • Added notice.

    @inkoalawetrust inkoalawetrust committed Nov 28, 2025
    e24ff92
  • Grammar fix.

    @inkoalawetrust inkoalawetrust committed Nov 26, 2025
    90e1ed3
  • Added force parameters for the projectile list functions.

    @inkoalawetrust inkoalawetrust committed Nov 25, 2025
    067a766
  • Documented updates to EmitHazard.

    @inkoalawetrust inkoalawetrust committed Nov 25, 2025
    1fa72b8
  • Added CanTakeFallDamage().

    @inkoalawetrust inkoalawetrust committed Oct 29, 2025
    e03fe0f
  • Ladies and gentlemen we got him.

    @inkoalawetrust inkoalawetrust committed Aug 4, 2025
    8d99667
  • Moved KAI_TurretCheckLOF() and KAI_TurretRefire() in KAI_Actor.

    @inkoalawetrust inkoalawetrust committed Jul 26, 2025
    c715311
  • Updated LOFProjInfo (markdown)

    @inkoalawetrust inkoalawetrust committed Jul 26, 2025
    5c336a4
  • Made KAI_TurretCheckLOF() and KAI_TurretRefire() into generic AI functions.

    @inkoalawetrust inkoalawetrust committed Jul 26, 2025
    345885d
  • Documented SpriteFrameIndices enum.

    @inkoalawetrust inkoalawetrust committed Jul 22, 2025
    b52d8af
  • RetargetVehicleHull() is now a generic NPC function.

    @inkoalawetrust inkoalawetrust committed Jul 22, 2025
    d50a238
  • RetargetVehicleHull() is now a generic NPC function.

    @inkoalawetrust inkoalawetrust committed Jul 22, 2025
    67d7d36
  • Documented new cover checking functions.

    @inkoalawetrust inkoalawetrust committed Jul 9, 2025
    bc8a1ce
  • Documented new debug CVAR.

    @inkoalawetrust inkoalawetrust committed Jul 9, 2025
    ccfef5c
  • Documented GetFAFPosOffset().

    @inkoalawetrust inkoalawetrust committed Jul 7, 2025
    89c0ba1
  • Documented new Padding parameter to IsOverPitchLimits().

    @inkoalawetrust inkoalawetrust committed Jul 7, 2025
    edd2dc1
  • Documented what SpawnVehicleTurret() does by default.

    @inkoalawetrust inkoalawetrust committed Jul 3, 2025
    b0a77d5
  • That function isn't called that anymore.

    @inkoalawetrust inkoalawetrust committed Jul 3, 2025
    df8dbda
  • Forgot to make TurretOffsets a property for like a year lol.

    @inkoalawetrust inkoalawetrust committed Jul 3, 2025
    f5f709d
  • Documented new failed position return for IsPosReachable(3D).

    @inkoalawetrust inkoalawetrust committed Jul 1, 2025
    76f4e61
  • Documented new MinHazard property.

    @inkoalawetrust inkoalawetrust committed Jul 1, 2025
    aa94dd7
  • Minor editing mistake.

    @inkoalawetrust inkoalawetrust committed Jul 1, 2025
    ee2f81b
  • Documented StrongestHazard.

    @inkoalawetrust inkoalawetrust committed Jul 1, 2025
    02b9952
  • Gently nudging the base props under the bus because they should've stayed in the MVP all along.

    @inkoalawetrust inkoalawetrust committed Jul 1, 2025
    cfc5923