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Added mention of data tokens also being able to receive hazards.
Added documentation for new Iterations property.
Updated Home (markdown)
Added a basic notice about how KAI works.
No more chicken.
Updated KAI_Chase() (markdown)
Added notice.
Grammar fix.
Added force parameters for the projectile list functions.
Documented updates to EmitHazard.
Added CanTakeFallDamage().
Ladies and gentlemen we got him.
Moved KAI_TurretCheckLOF() and KAI_TurretRefire() in KAI_Actor.
Updated LOFProjInfo (markdown)
Made KAI_TurretCheckLOF() and KAI_TurretRefire() into generic AI functions.
Documented SpriteFrameIndices enum.
RetargetVehicleHull() is now a generic NPC function.
Documented new cover checking functions.
Documented new debug CVAR.
Documented GetFAFPosOffset().
Documented new Padding parameter to IsOverPitchLimits().
Documented what SpawnVehicleTurret() does by default.
That function isn't called that anymore.
Forgot to make TurretOffsets a property for like a year lol.
Documented new failed position return for IsPosReachable(3D).
Documented new MinHazard property.
Minor editing mistake.
Documented StrongestHazard.
Gently nudging the base props under the bus because they should've stayed in the MVP all along.