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Description
The game state chunk 0x0FA1 in archive.dat is (almost) entirely 0x00. Try to figure out if all of the initial data for a started game is generated from the game code. It would be weird to have the initial location of the hacker be hardcoded.
Hunches that I have so far:
- Is the remainder info after the archive name ("Starting Game") in 0x0FA0 truly just garbage? May this be the initial seed?
- Is there perhaps a trigger (or spawn) object in the level that the engine looks for?