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author="The Agda Team, see https://agda.readthedocs.io/en/latest/team.html";
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homepage="https://wiki.portal.chalmers.se/agda/";
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url="";
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synopsis="A dependently typed functional programming language and proof assistant";
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description="Agda is a dependently typed functional programming language: It has\ninductive families, which are similar to Haskell's GADTs, but they\ncan be indexed by values and not just types. It also has\nparameterised modules, mixfix operators, Unicode characters, and an\ninteractive Emacs interface (the type checker can assist in the\ndevelopment of your code).\n\nAgda is also a proof assistant: It is an interactive system for\nwriting and checking proofs. Agda is based on intuitionistic type\ntheory, a foundational system for constructive mathematics developed\nby the Swedish logician Per Martin-Löf. It has many\nsimilarities with other proof assistants based on dependent types,\nsuch as Coq, Idris, Lean and NuPRL.\n\nThis package includes both a command-line program (agda) and an\nEmacs mode. If you want to use the Emacs mode you can set it up by\nrunning @agda-mode setup@ (see the README).";
synopsis="Find relative time displacement of two recordings of the same music";
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description="Say, you have a video with some background music\nand a clean recording of the background music.\nYou want to know exact displacement of the background music.\nThis program should find it.\n\n> align-audio orig.wav video.wav\n\nThe program actually performs a simple correlation.\n\nThe program can handle sources of different sample rates\nif the sample rates are integers.";
synopsis="Round a set of numbers while maintaining its sum";
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description="Round a set of numbers while maintaining its sum.\nAccording procedures are used to assign seats to parties in a parliament.\nYou may also use it to round percentages that sum up to 100%.\n<https://en.wikipedia.org/wiki/Apportionment_(politics)>";
synopsis="Compute number of possible arrangements in the battleship game";
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description="Compute number of possible arrangements in the battleship game\nwith different methods.\n\n<https://en.wikipedia.org/wiki/Battleship_(game)>";
description="@blank-canvas@ is a Haskell binding to the complete\n<https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API HTML5 Canvas API>.\n@blank-canvas@ allows Haskell users to write, in Haskell,\ninteractive images onto their web browsers. @blank-canvas@\ngives the user a single full-window canvas, and provides\nmany well-documented functions for rendering\nimages.\n\n@\n{-# LANGUAGE OverloadedStrings #-}\nmodule Main where\nimport Graphics.Blank -- import the blank canvas\n\nmain = blankCanvas 3000 $ \\\\ context -> do -- start blank canvas on port 3000\n  send context $ do -- send commands to this specific context\n    moveTo(50,50)\n    lineTo(200,100)\n    lineWidth 10\n    strokeStyle \\\"red\\\"\n    stroke() -- this draws the ink into the canvas\n@\n\n<<https://github.com/ku-fpg/blank-canvas/wiki/images/Red_Line.png>>\n\nFor more details, read the <https://github.com/ku-fpg/blank-canvas/wiki blank-canvas wiki>.\n";
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