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inwc3
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dmdf
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dmdf
/
src
/
Quests
/
Module Character Quest.j
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dmdf
/
src
/
Quests
/
Module Character Quest.j
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library
ModuleQuestsCharacterQuest
requires
Asl
,
StructGameCharacter
/**
*
\
brief
Module
for
all
character
quests
which
provides
a
method
to
get
a
character
's corresponding instance of the quest.
* Implement this module in every character quest struct to provide its methods for the struct.
*
*
\n
ote Use
\r
ef ModuleQuest for shared quests instead.
*/
module CharacterQuest
private static thistype array m_characterQuest[12] /// @todo MapSettings.maxPlayers()
/**
* Initializes all character quest instances for all playing characters.
* This should be called in some map initialization process before accessing the quest.
* After calling this
\r
ef characterQuest() can be called for all playing characters.
*/
public static method initQuest takes nothing returns nothing
local integer i = 0
loop
exitwhen (i == MapSettings.maxPlayers())
if (ACharacter.playerCharacter(Player(i)) != 0) then
set thistype.m_characterQuest[i] = thistype.create(ACharacter.playerCharacter(Player(i)))
// use the required quest column for information only
call thistype.m_characterQuest[i].setIsRequired(false)
call Character(ACharacter.playerCharacter(Player(i))).addQuest(thistype.m_characterQuest[i])
endif
set i = i + 1
endloop
endmethod
public static method playerIdQuest takes integer id returns thistype
return thistype.m_characterQuest[id]
endmethod
public static method playerQuest takes player whichPlayer returns thistype
return thistype.playerIdQuest(GetPlayerId(whichPlayer))
endmethod
public static method characterQuest takes ACharacter character returns thistype
return thistype.playerQuest(character.player())
endmethod
endmodule
endlibrary
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