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World Editor: Doodad palette doesn't update pathing grid lock when pathing texture is removed #23

Description

@Luashine

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Summary

Pathing grid lock is forced for doodads that have a pathing texture, but not immediately disabled when you remove a pathing texture in Object Editor.

Description

World Editor does not immediately update grid lock setting when the underlying object data was edited.

Additional Information

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Expected

Grid lock is immediately removed.

Actual

Grid lock is not removed until reselection

Reproduction steps

1. Select `Volc` Volcano in Doodad palette
2. Move your cursor, can place it anywhere. No grid lock
3. Go to Object Editor, select a valid 'bptx' pathing texture for Volcano. Like Units / 16x16 goldmine
4. Volcano placement is now grid locked
5. Back in Object Editor, remove 'bptx' texture by setting it to Custom: "_" (its a special value)
6. Volcano placement is still grid locked
7. Switch to another object in palette
8. Switch back to Volcano
9. It's no longer grid locked

Workaround

Select another object in palette, return to the object you wanted to place.

Screenshots, test maps, other material

Activity

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