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playback.go
File metadata and controls
332 lines (282 loc) · 8.32 KB
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package main
import (
"bytes"
"errors"
"fmt"
"io"
"log"
"time"
"gioui.org/app"
"github.com/dhowden/tag"
"github.com/gopxl/beep/v2"
"github.com/gopxl/beep/v2/effects"
"github.com/gopxl/beep/v2/flac"
"github.com/gopxl/beep/v2/mp3"
"github.com/gopxl/beep/v2/speaker"
"github.com/gopxl/beep/v2/wav"
)
var currentReader io.ReadCloser
var currentUnit *playbackUnit
var globalSampleRate beep.SampleRate = 44100
const bufferSize = 44100 * 2 * 2 // 1 second of STEREO audio at 44.1kHz
var audioRingBuffer = make([]byte, bufferSize)
var ringWritePos = 0
var playbackVolume = 0.7 // initial playbackVolume 70%
// PlaybackState contains the various possible states of our playback
type PlaybackState int
const (
NotInitialized PlaybackState = iota
Playing
Suspended
Finished
)
var currentState PlaybackState = NotInitialized
// Initialize the global speaker, this should only need to run once
func initSpeaker() {
// NOTE: fixed buffer size for wasm MUST be divisible by 2
err := speaker.Init(globalSampleRate, 8194)
if err != nil {
log.Fatalln("Speaker INIT failed!:", err)
return
}
}
// Read the MagicBytes of the file to determine the fileType and return the file extension (e.g. ".wav" for wave files)
func detectMagicBytes(r io.ReadSeeker) (string, error) {
const headerSize = 12
header := make([]byte, headerSize)
// Read the first 12 bytes.
n, err := io.ReadFull(r, header)
if err != nil && !errors.Is(err, io.ErrUnexpectedEOF) {
return "", fmt.Errorf("error reading magic bytes: %w", err)
}
header = header[:n]
// Determine file type from header.
fileType := determineFileType(header)
// Reset reader position.
_, err = r.Seek(0, io.SeekStart)
if err != nil {
return "", fmt.Errorf("failed to reset reader position: %w", err)
}
return fileType, nil
}
// Helper method to get the relevant file extension based on the magic bytes of the input bytes
func determineFileType(header []byte) string {
switch {
case len(header) >= 12 && string(header[:4]) == "RIFF" && string(header[8:12]) == "WAVE":
return ".wav"
case len(header) >= 3 && string(header[:3]) == "ID3":
return ".mp3"
case len(header) >= 2 && header[0] == 0xFF && (header[1]&0xF6) == 0xF2:
return ".mp3"
case len(header) >= 4 && string(header[:4]) == "fLaC":
return ".flac"
default:
log.Println("Could not determine audio type by magic bytes")
return ""
}
}
type seekableReadCloser struct {
io.ReadSeeker
}
func (s *seekableReadCloser) Close() error {
return nil // no-op; nothing to close for in-memory data
}
// Read all the content into memory and wrap in a seekable io.ReadSeeker
func makeSeekable(r io.ReadCloser) (io.ReadSeeker, error) {
buf, err := io.ReadAll(r)
if err != nil {
return nil, fmt.Errorf("failed to buffer reader: %w", err)
}
return bytes.NewReader(buf), nil
}
type playbackUnit struct {
format beep.Format
streamer beep.StreamSeeker
ctrl *beep.Ctrl
resampler *beep.Resampler
volume *effects.Volume
done chan bool
AudioType string // e.g. ".wav", ".flac", or ".mp3"
Metadata tag.Metadata
}
// Move the playback position by provided d Duration
// NOTE: will clamp within the bounds of the stream
func (p *playbackUnit) seek(d time.Duration) (err error) {
if p == nil {
return fmt.Errorf("seek: playbackUnit was nil")
}
speaker.Lock()
newPos := p.streamer.Position()
newPos += p.format.SampleRate.N(d)
// Clamp the position to be within the stream
newPos = max(newPos, 0)
newPos = min(newPos, p.streamer.Len()-1)
err = p.streamer.Seek(newPos)
speaker.Unlock()
return err
}
// Seek to float position from 0.0 to 1.0 (e.g. from progress bar position)
func (p *playbackUnit) seekFloat(ratio float32) (err error) {
if p == nil {
return fmt.Errorf("seekFloat: playbackUnit was nil")
}
totalSamples := p.streamer.Len() - 1
if totalSamples <= 0 {
return nil
}
ratio = min(max(ratio, 0.0), 1.0) // Clamp to valid range
speaker.Lock()
newPos := int(ratio * float32(totalSamples))
newPos = max(newPos, 0)
newPos = min(newPos, p.streamer.Len()-1)
err = p.streamer.Seek(newPos)
speaker.Unlock()
return err
}
func (p *playbackUnit) setPaused(state bool) {
if p == nil {
return
}
speaker.Lock()
log.Println("Setting paused to:", state)
p.ctrl.Paused = state
speaker.Unlock()
}
// Set volume level of the playbackUnit from 0.0 (0%) to 1.0 (100%)
func (p *playbackUnit) setVolume(level float32) {
if p == nil {
return
}
playbackVolume = float64(level)
if level == 0.0 {
p.volume.Silent = true
return
}
percentage := level * 100
if percentage < 0 {
percentage = 0
} else if percentage > 100 {
percentage = 100
}
dB := 60 * (percentage/100 - 1)
p.volume.Base = 2
p.volume.Volume = float64(dB / 10)
p.volume.Silent = false
}
// return the percentage of playback progress as a float32 (e.g. for progressbar updates)
func (p *playbackUnit) getProgressFloat() float32 {
if p == nil {
return 0.0
}
totalSamples := p.streamer.Len()
if totalSamples > 0 {
return float32(p.streamer.Position()) / float32(totalSamples)
}
return 0.0
}
// Create a new PlaybackUnit with the various decoders/streamers
func newPlaybackUnit(reader io.ReadCloser) (*playbackUnit, error) {
var err error
unit := &playbackUnit{done: make(chan bool)}
// Convert the currentReader to a seekable stream (read whole file into memory)
seekableReader, err := makeSeekable(reader)
if err != nil {
log.Println("Failed to make reader seekable:", err)
return nil, err
}
unit.Metadata, err = tag.ReadFrom(seekableReader)
if err != nil {
log.Println("Error Reading Metadata:", err)
} else {
log.Println("Read Metadata:", unit.Metadata.Title())
}
_, err = seekableReader.Seek(0, io.SeekStart)
if err != nil {
log.Println("Couldn't reset seekableReader after reading tags!")
} // reset seek position
// Wrap seekableReader in a closer to satisfy mp3 decoder
rc := &seekableReadCloser{seekableReader}
audioType, err := detectMagicBytes(seekableReader)
if err != nil {
return nil, err
}
switch audioType {
case ".mp3":
log.Println("Using mp3 decoder")
unit.streamer, unit.format, err = mp3.Decode(rc)
case ".wav":
log.Println("Using wav decoder")
unit.streamer, unit.format, err = wav.Decode(rc)
case ".flac":
log.Println("Using flac decoder")
unit.streamer, unit.format, err = flac.Decode(rc)
default:
return nil, fmt.Errorf("no decoder available for %v", audioType)
}
log.Println("Audio format", unit.format)
if err != nil {
return nil, fmt.Errorf("decoder failed for %v: %v", audioType, err)
}
loopStreamer, err := beep.Loop2(unit.streamer, beep.LoopTimes(0))
if err != nil {
log.Println("loop2 err:", err)
return nil, err
}
unit.ctrl = &beep.Ctrl{Streamer: loopStreamer}
// Resample to the Speaker's sample rate
resampler := beep.Resample(4, unit.format.SampleRate, globalSampleRate, unit.ctrl)
tap := &TapStreamer{s: resampler}
unit.volume = &effects.Volume{Streamer: tap}
unit.setVolume(float32(playbackVolume)) // set default volume
return unit, nil
}
// playAudio plays the current (last) reader provided by the file explorer
func playAudio(w *app.Window) {
if currentReader == nil {
log.Println("playAudio: No audio reader")
return
} else if currentState == Playing {
return
}
if currentUnit != nil {
speaker.Clear()
}
playbackUnit, err := newPlaybackUnit(currentReader)
if err != nil {
log.Println("Couldn't create playback unit:", err)
}
log.Println("Play NOW")
currentUnit = playbackUnit
if playbackUnit == nil || playbackUnit.volume == nil {
log.Println("Playback unit streamer not available")
w.Option(app.Title("QuickClip -> Playback Unavailable"))
return
}
currentState = Playing
if currentUnit.Metadata != nil { // NOTE: nil if no tags exist in file
w.Option(app.Title("QuickClip -> " + currentUnit.Metadata.Artist() + " - " + currentUnit.Metadata.Title()))
} else {
w.Option(app.Title("QuickClip"))
}
speaker.Play(beep.Seq(playbackUnit.volume, beep.Callback(func() {
playbackUnit.done <- true
})))
ticker := time.NewTicker(time.Millisecond * 16) // ~60 FPS
defer ticker.Stop()
// Wait for Ticker or playback done channel
for {
select {
case <-ticker.C: // Force redraw at ticker interval
updateProgressBar(playbackUnit)
w.Invalidate()
case <-playbackUnit.done:
log.Println("Audio DONE")
resetVisualization()
resetProgressBar()
currentState = Finished
w.Option(app.Title("QuickClip -> Not Playing"))
w.Invalidate()
return
}
}
}