Description
Just spent some time scratching my head with CollisionConstraints::compute_minimum_distance
. The documentation says it returns the minimum distance, but I found this in the implementation:
// NOTE: Actually distance squared
I realize that you're basically working with squared distances throughout (although for an outside user it is not clear if this holds in all cases), but it's still very confusing that "distance", which is a very unambiguously defined term in my opinion, actually means "squared distance". In my opinion, it would reduce confusion a lot for the new users and possible contributors if squared distances were always marked as such, e.g. by using naming like compute_squared_distance
, compute_distance2
or similar.
(I labeled this as "bug" as, if you take the documentation and function names at their face value, what is returned is not what the naming suggests)