You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: README.md
+3-1Lines changed: 3 additions & 1 deletion
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -10,7 +10,8 @@ The default graphics uses an updated tile set made by Shign Bright for the Comma
10
10
The classic graphics tile set is from MIT-licensed GDash and is based on Boulder Rush by Michael Kowalski / Miksoft.
11
11
12
12
13
-

13
+

14
+
14
15
15
16
16
17
Custom Level files ('cavesets')
@@ -56,6 +57,7 @@ TODO
56
57
Can this be embedded into the attribute matrix or does it need a new matrix?
57
58
In objects.p8 (generated!) at the bottom are the old anim tracking arrays that probably should be replaced.
58
59
60
+
- build: teach the PNG converter how to deal with (accidental) 256 color PNGs rather than 16 color palette
59
61
- feature: tweak the controls to also register joystick buttons a few frames before the actual cavescan - does this make it more responsive? or just more laggy?
60
62
- feature: "CaveDelay" is currently not parsed. This causes the wrong cave speed for some levels, such as arnodash4 cave E (first intermission) where rockford spawns and immediately dies because of a firefly explosion. See parse_cave().
61
63
- feature: add the real c64 retro tileset with the adjustable palette per cave?
0 commit comments