You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
BoundingBoxOutlineReloaded is a mod for Minecraft Vanilla, Forge, LiteLoader, Rift and Fabric
3
+
BoundingBoxOutlineReloaded is a mod for Minecraft Vanilla, Forge, LiteLoader, Rift, and Fabric
4
4
5
-
# Why did I make it?
5
+
##Why did I make it?
6
6
7
7
I loved 4poc's BBOutline mod but the only version I could get to work consistently was for Minecraft 1.6.4. This is fine if you want Nether Fortress bounding boxes but if you need witch huts the new block types can cause Minecraft 1.6.4 to crash horribly; and don't get me started on item frames crashing Minecraft 1.6.4!
8
8
9
9
In addition to this not working with newer worlds, the way it bounds villages lacks the finesse of KaboPC's VillageMarker mod, and any new structures introduced in Minecraft like Ocean Monuments are missing entirely.
10
10
11
-
# What it does
11
+
##What it does
12
12
13
13
This mod highlights in a variety of colours and styles the different structures & features of the game:-
14
14
- Nether Fortresses; red boxes bound each individual area where Blaze, Wither Skeletons & normal Skeletons will spawn. Time for a beacon methinks!
@@ -30,75 +30,89 @@ This mod highlights in a variety of colours and styles the different structures
30
30
- Mob Spawners; bright green boxes show where mob spawners are, where mobs will be spawned, and red/orange/green lines help the player see if a spawner is nearby and activated.
31
31
- Pillager Outposts; grey boxes outline where crossbow wielding pillagers will spawn. Beware of bad omens tho!
32
32
33
-
(*) Due to how Minecraft generates these structures they will initially float above where they should be, however upon re-logging they should drop down to the correct height. Unfortunately (or fortunately?) buried treasure will always appear at y-90 (unless Mojang change something that is!)
33
+
(*) Due to how Minecraft generates these structures they will initially float above where they should be, however upon re-logging they should drop down to the correct height. Unfortunately (or fortunately?) buried treasure will always appear at y-90 (unless Mojang change something that is!)
34
34
35
-
# How it works
35
+
##How it works
36
36
37
-
As chunks are loaded the game provides metadata about all the different structures & features in those chunks. The mod interprets this meta data, caches the results, and renders the bounding boxes to the screen. In an SMP environment this data is not present on the clients so the mod needs to run on the server where the processing happens and then the relevant metadata is sent to the clients for them to render.
37
+
As chunks are loaded the game provides metadata about all the different structures & features in those chunks. The mod interprets this meta data, caches the results, and renders the bounding boxes to the screen. In an SMP environment this data is not present on the clients so the mod needs to run on the server where the processing happens and then the relevant metadata is sent to the clients for them to render.
38
38
39
-
# Installing (Forge/LiteLoader/Rift/Fabric)
39
+
##Installing (Forge/LiteLoader/Rift/Fabric)
40
40
41
-
Make sure you have the relevant mod loader installed then drop the mod file into the appropriate mods folder. [Forge Only] If you want to use client/server with your SMP server then make sure the mod is installed on both client and server.
41
+
Make sure you have the relevant mod loader installed then drop the mod file into the appropriate mods folder. This approach can be used for client and server deployments where needed.
42
42
43
-
# Installing (Vanilla)
43
+
##Installing (Vanilla)
44
44
45
-
Double-click the jar file and a profile for the relevant version of Minecraft will be created/updated in the launcher. In a SMP scenario you'll need to use local dat files - see below.
45
+
Double-click the jar file and a client profile for the relevant version of Minecraft will be created/updated in the launcher.
46
46
47
-
# Configuring
47
+
## Running a server (Vanilla)
48
+
49
+
To start a vanilla server with the mod loaded, copy the relevant jar file to a folder, and run:-
Mob Spawner Spawn Area | Client | Render where mobs will be spawned | renderMobSpawnerSpawnArea | true/false | true
70
-
Mob Spawner Activation Lines | Client | Render red/orange/green lines to show nearby spawners and if they are active | renderMobSpawnerActivationLines | true/false | true
Fill | Client | Fill the bounding boxes (except village ones) | fill | true/false | true
82
-
Always Visible | Client | Bounding boxes are visible through blocks - kinda messes with perspective tho! | alwaysVisible | true/false | false
83
-
Keep Cache Between Sessions | Client | Bounding box caches are not cleared when disconnecting from single or multiplayer worlds. | keepCacheBetweenSessions | true/false | false
60
+
The following options are available for configuration on the client through a configuration Gui. On Vanilla, Rift & Fabric there is a BBOR button on the options screen, alternatively press and hold B key when in game.
Mob Spawner Spawn Area | Render where mobs will be spawned | renderMobSpawnerSpawnArea | true/false | true
79
+
Mob Spawner Activation Lines | Render red/orange/green lines to show nearby spawners and if they are active | renderMobSpawnerActivationLines | true/false | true
Fill | Fill the bounding boxes (except village ones) | fill | true/false | true
93
+
Always Visible | Bounding boxes are visible through blocks - kinda messes with perspective tho! | alwaysVisible | true/false | false
94
+
Keep Cache Between Sessions | Bounding box caches are not cleared when disconnecting from single or multiplayer worlds. | keepCacheBetweenSessions | true/false | false
95
+
Outer Boxes Only | Render outer bounding boxes only | outerBoxesOnly | true/false | false
84
96
85
97
The Maximum Y value configuration options have some special values, these are:-
86
98
* -1 = the Y value of the players feet when the bounding boxes were activated.
87
99
* 0 = the current Y value of the players feet.
88
100
89
-
Open the config/BBOutlineReloaded.cfg file with your text editor of choice and change the settings. Simples! Minecraft (including servers) will need to be restarted for the settings to take effect.
101
+
Another option to configure is to open the config/BBOutlineReloaded.cfg file with your text editor of choice and change the settings. Simples! Minecraft Client will need to be restarted for the settings changed this way to take effect.
90
102
91
-
# Using
103
+
##Using
92
104
93
-
Press B, sit back and enjoy the goodness flowing onto your screen.
94
-
Press O to switch the "Display Outer Boxes Only" mode on and off, this will allow you to see the full boundary of Nether Fortresses, End Cities, Strongholds and Mineshafts
105
+
- Press B, sit back and enjoy the goodness flowing onto your screen.
106
+
- Press and hold B to open the configuration Gui.
107
+
- Press O to switch the "Display Outer Boxes Only" mode on and off, this will allow you to see the full boundary of Nether Fortresses, End Cities, Strongholds and Mineshafts
95
108
96
-
# Bounding boxes when connected to vanilla servers
109
+
##Bounding boxes when connected to servers
97
110
98
-
There are two options when you want bounding boxes to show whilst accessing vanilla servers:-
111
+
There are a few options when you want bounding boxes to show whilst accessing servers:-
99
112
100
-
1. Keep cache - With the "Keep Cache Between Sessions" config setting enabled, Open a copy of the world in single player and move around to capture all the structures you want in the cache. Once you are happy with the structures you have cached, quit the single player game and connect to the server without closing Minecraft. You will see all the structures from the cache.
101
-
2. Load dat files - Copy the dat files listed below into config/BBOutlineReloaded/{host}/{port} and these will be loaded when you connect to the vanilla server. {host} is the name or ip you use to connect to the server; {port} is the port you specify when connecting. The mod will load any/all of following files:-
113
+
- Use a modded server - Ensure the server is running with this mod loaded (as described above), and connect to the server with a client with this mod loaded.
114
+
- Keep cache - With the "Keep Cache Between Sessions" config setting enabled, Open a copy of the world in single player and move around to capture all the structures you want in the cache. Once you are happy with the structures you have cached, quit the single player game and connect to the server without closing Minecraft. You will see all the structures from the cache.
115
+
- Load dat files(*) - Copy the dat files listed below into config/BBOutlineReloaded/{host}/{port} and these will be loaded when you connect to the vanilla server. {host} is the name or ip you use to connect to the server; {port} is the port you specify when connecting. The mod will load any/all of following files:-
102
116
- level.dat; include this for world spawn, spawn and slime chunks to be rendered.
103
117
- Fortress.dat; include this for Nether Fortresses to be rendered.
104
118
- EndCities.dat; include this for EndCities to be rendered.
@@ -108,9 +122,11 @@ There are two options when you want bounding boxes to show whilst accessing vani
108
122
- Mansion.dat; include this for Mansions to be rendered.
109
123
- Temple.dat; include this for Desert & Jungle Temples and witch huts to be rendered.
110
124
125
+
(*) This is becoming more and more irrelevant as dat files are being phased out, and this feature may be removed/replaced in the future.
126
+
111
127
It is also possible to include the villages.dat, villages_end.dat & villages_nether.dat files and it will render villages however these files only contain the villages that were loaded when the files were copied and will not handle any changes that occur with villages such as when doors are added/removed or villager population changes.
0 commit comments