Skip to content

Commit fbc39da

Browse files
committed
Revert runcoroutine.
1 parent 33f00bf commit fbc39da

File tree

1 file changed

+1
-3
lines changed

1 file changed

+1
-3
lines changed

src/Murder/Services/CoroutineServices.cs

Lines changed: 1 addition & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -13,7 +13,7 @@ public enum CoroutineFlags
1313

1414
public static class CoroutineServices
1515
{
16-
public static Entity RunCoroutine(this World world, IEnumerator<Wait> routine, CoroutineFlags flags = CoroutineFlags.None)
16+
public static void RunCoroutine(this World world, IEnumerator<Wait> routine, CoroutineFlags flags = CoroutineFlags.None)
1717
{
1818
// TODO: Figure out object pulling of entities here.
1919
Entity e = world.AddEntity(
@@ -26,8 +26,6 @@ public static Entity RunCoroutine(this World world, IEnumerator<Wait> routine, C
2626

2727
// Immediately run the first tick!
2828
e.GetStateMachine().Tick(Game.DeltaTime);
29-
30-
return e;
3129
}
3230

3331
public static void RunCoroutine(this Entity e, IEnumerator<Wait> routine)

0 commit comments

Comments
 (0)