Open
Description
Point cloud rendered as circles looks nicer than the current squares!
If anyone wants to try it out, add these lines:
vec2 coord = gl_PointCoord - vec2(0.5);
if (length(coord) > 0.5) discard;
to cpp/open3d/visualization/gui/Materials/defaultLit.mat
(the new visualization GUI)
fragment {
void material(inout MaterialInputs material) {
prepareMaterial(material);
material.baseColor.rgb = texture(materialParams_colorMap, variable_colorMapUV.st).rgb;
vec2 coord = gl_PointCoord - vec2(0.5);
if (length(coord) > 0.5) discard;
}
}
and to cpp/open3d/visualization/shader/glsl/SimpleFragmentShader.glsl
(for the old visualizer)
void main()
{
FragColor = vec4(fragment_color, 1);
vec2 coord = gl_PointCoord - vec2(0.5);
if (length(coord) > 0.5) discard;
}
You might have to also add this change to other *.mat
or *FragmentShader.glsl
files as required.