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🚀 Faster UV Unwrapping #6774

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@ssheorey

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@ssheorey

We use UVAtlas (https://github.com/microsoft/UVAtlas), which produces good results but is not parallelized and can take minutes to compute.

We have implemented a naive parallelization by first partitioning the mesh and then running UVAtlas on each part.
This reduces the quality as it produces meshes with more UV islands.

  • Analyze the UVAtlas library and identify performance optimizations
  • investigate GPU porting. [Algorithms, SYCL]

Benefits all 3D mesh creation and editing tasks.

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