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Make it possible to copy a RaycastingScene #7014

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@elias-Mimetrik

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@elias-Mimetrik

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Right now, the RaycastingScene object contains a unique_ptr, which prevents making copies of it.

In my application I have to add the same objects to the scene each iteration. It would much more efficient if I deep copied a RaycastingScene object in memory.

See L253 here: https://www.open3d.org/html/cpp_api/_raycasting_scene_8h_source.html

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