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How to integrate multiple point clouds into VoxelBlockGrid for later mesh extraction #7040

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@frankneumann

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@frankneumann

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Proposed new feature or change

After discussing with several knowledgable people in Open3D, we did not find a way to integrate multiple point clouds in a VoxelBlockGrid. The VoxelBlockGrid seems to support only RGB-D images at the moment.
The aim is to extract a mesh using marching cubes.
Is there any way to do this?

References

In the following issue:
#4515
people suggest to use the VoxelBlockGrid.
But unfortunately it does not support the use case.

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