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quests.py
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540 lines (458 loc) · 14.4 KB
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"""
Quest system module.
This module handles:
- Daily quest assignment
- Quest progress tracking
- Quest completion and reward claiming
- Random quest generation
"""
import random
from datetime import datetime
from database import get_db_connection
from db_helpers import add_coins, add_xp, get_daily_tracking
def get_available_quests(
quest_type: str = "daily",
conn=None,
) -> list:
"""Get all active quest templates of a given type."""
should_close = conn is None
if conn is None:
conn = get_db_connection()
cursor = conn.cursor()
try:
cursor.execute(
"""
SELECT * FROM quests
WHERE type = ? AND active = 1
ORDER BY rarity, name
""",
(quest_type,),
)
return [dict(row) for row in cursor.fetchall()]
finally:
if should_close:
conn.close()
def get_user_active_quests(
guild_id: str,
user_id: str,
conn=None,
) -> list:
"""Get all active (unclaimed) quests for a user."""
should_close = conn is None
if conn is None:
conn = get_db_connection()
cursor = conn.cursor()
try:
cursor.execute(
"""
SELECT uq.*, q.name, q.description, q.target_type, q.target_value,
q.reward_coins, q.reward_xp, q.rarity, q.allow_other_channels
FROM user_quests uq
JOIN quests q ON uq.questId = q.id
WHERE uq.guildId = ? AND uq.userId = ? AND uq.claimed = 0
ORDER BY uq.assigned_at DESC
""",
(str(guild_id), str(user_id)),
)
return [dict(row) for row in cursor.fetchall()]
finally:
if should_close:
conn.close()
def get_user_daily_quests(
guild_id: str,
user_id: str,
conn=None,
) -> list:
"""Get today's daily quests for a user."""
should_close = conn is None
if conn is None:
conn = get_db_connection()
cursor = conn.cursor()
try:
# Get quests assigned today
today = datetime.utcnow().date().isoformat()
cursor.execute(
"""
SELECT uq.*, q.name, q.description, q.target_type, q.target_value,
q.reward_coins, q.reward_xp, q.rarity, q.type,
q.allow_other_channels
FROM user_quests uq
JOIN quests q ON uq.questId = q.id
WHERE uq.guildId = ? AND uq.userId = ?
AND date(uq.assigned_at) = ?
AND q.type = 'daily'
ORDER BY uq.assigned_at
""",
(str(guild_id), str(user_id), today),
)
return [dict(row) for row in cursor.fetchall()]
finally:
if should_close:
conn.close()
def assign_daily_quests(
guild_id: str,
user_id: str,
num_guaranteed: int = 1,
num_random: int = 2,
conn=None,
) -> list:
"""
Assign daily quests to a user.
Args:
guild_id: Guild ID
user_id: User ID
num_guaranteed: Number of guaranteed daily quests
num_random: Number of random quests to potentially add
Returns:
list of assigned quest dictionaries
"""
should_close = conn is None
if conn is None:
conn = get_db_connection()
cursor = conn.cursor()
try:
# Check if user already has daily quests today
existing = get_user_daily_quests(guild_id, user_id, conn)
if existing:
return existing
# Get available daily quests
daily_quests = get_available_quests("daily", conn)
if not daily_quests:
return []
assigned = []
# Assign guaranteed daily quests
if daily_quests and num_guaranteed > 0:
# Prioritize common quests for guaranteed slots
common_quests = [q for q in daily_quests if q["rarity"] == "common"]
pool = common_quests if common_quests else daily_quests
selected = random.sample(pool, min(num_guaranteed, len(pool)))
for quest in selected:
cursor.execute(
"""
INSERT INTO user_quests (
guildId, userId, questId, progress, completed, claimed
) VALUES (?, ?, ?, 0, 0, 0)
""",
(str(guild_id), str(user_id), quest["id"]),
)
quest["user_quest_id"] = cursor.lastrowid
quest["progress"] = 0
quest["completed"] = 0
assigned.append(quest)
# Potentially assign random bonus quests (50% chance each)
remaining_quests = [q for q in daily_quests if q not in assigned]
for _ in range(num_random):
if remaining_quests and random.random() < 0.5:
quest = random.choice(remaining_quests)
remaining_quests.remove(quest)
cursor.execute(
"""
INSERT INTO user_quests (
guildId, userId, questId, progress, completed, claimed
) VALUES (?, ?, ?, 0, 0, 0)
""",
(str(guild_id), str(user_id), quest["id"]),
)
quest["user_quest_id"] = cursor.lastrowid
quest["progress"] = 0
quest["completed"] = 0
assigned.append(quest)
conn.commit()
return assigned
except Exception:
conn.rollback()
raise
finally:
if should_close:
conn.close()
def increment_quest_progress(
guild_id: str,
user_id: str,
target_type: str,
amount: int = 1,
conn=None,
) -> list:
"""
Increment progress on all matching quests for a user.
Args:
guild_id: Guild ID
user_id: User ID
target_type: The type of action (e.g., 'messages_sent', 'capture_attempt')
amount: Amount to increment by
Returns:
list of quests that were completed by this increment
"""
should_close = conn is None
if conn is None:
conn = get_db_connection()
cursor = conn.cursor()
try:
# Find matching active quests
cursor.execute(
"""
SELECT uq.id, uq.progress, q.target_value, q.name
FROM user_quests uq
JOIN quests q ON uq.questId = q.id
WHERE uq.guildId = ? AND uq.userId = ?
AND q.target_type = ?
AND uq.completed = 0 AND uq.claimed = 0
""",
(str(guild_id), str(user_id), target_type),
)
quests = cursor.fetchall()
completed_quests = []
for quest in quests:
quest_id = quest[0]
current_progress = quest[1]
target_value = quest[2]
quest_name = quest[3]
new_progress = min(current_progress + amount, target_value)
is_complete = new_progress >= target_value
if is_complete:
cursor.execute(
"""
UPDATE user_quests
SET progress = ?, completed = 1, completed_at = ?
WHERE id = ?
""",
(new_progress, datetime.utcnow().isoformat(), quest_id),
)
completed_quests.append({
"id": quest_id,
"name": quest_name,
"progress": new_progress,
"target": target_value,
})
else:
cursor.execute(
"UPDATE user_quests SET progress = ? WHERE id = ?",
(new_progress, quest_id),
)
conn.commit()
return completed_quests
except Exception:
conn.rollback()
raise
finally:
if should_close:
conn.close()
def claim_quest(
guild_id: str,
user_id: str,
user_quest_id: int,
conn=None,
) -> dict:
"""
Claim rewards for a completed quest.
Args:
guild_id: Guild ID
user_id: User ID
user_quest_id: The user_quests.id to claim
Returns:
dict with claim results and rewards
"""
should_close = conn is None
if conn is None:
conn = get_db_connection()
cursor = conn.cursor()
try:
# Get the quest
cursor.execute(
"""
SELECT uq.*, q.name, q.reward_coins, q.reward_xp
FROM user_quests uq
JOIN quests q ON uq.questId = q.id
WHERE uq.id = ? AND uq.guildId = ? AND uq.userId = ?
""",
(user_quest_id, str(guild_id), str(user_id)),
)
quest = cursor.fetchone()
if not quest:
raise ValueError("Quest not found")
quest = dict(quest)
if not quest["completed"]:
raise ValueError("Quest not yet completed")
if quest["claimed"]:
raise ValueError("Quest already claimed")
# Award rewards
reward_coins = quest["reward_coins"]
reward_xp = quest["reward_xp"]
if reward_coins > 0:
add_coins(
guild_id,
user_id,
reward_coins,
"quest_reward",
related_id=user_quest_id,
related_type="quest",
conn=conn,
)
xp_result = None
if reward_xp > 0:
xp_result = add_xp(
guild_id,
user_id,
reward_xp,
"quest_reward",
related_id=user_quest_id,
related_type="quest",
conn=conn,
)
# Mark as claimed
cursor.execute(
"UPDATE user_quests SET claimed = 1 WHERE id = ?",
(user_quest_id,),
)
conn.commit()
return {
"quest_name": quest["name"],
"coins_rewarded": reward_coins,
"xp_rewarded": reward_xp,
"level_up": xp_result.get("level_up", False) if xp_result else False,
"new_level": xp_result.get("new_level") if xp_result else None,
}
except Exception:
conn.rollback()
raise
finally:
if should_close:
conn.close()
def claim_all_completed_quests(
guild_id: str,
user_id: str,
conn=None,
) -> list:
"""
Claim all completed but unclaimed quests for a user.
Returns:
list of claim results
"""
should_close = conn is None
if conn is None:
conn = get_db_connection()
cursor = conn.cursor()
try:
# Find all completed unclaimed quests
cursor.execute(
"""
SELECT uq.id FROM user_quests uq
WHERE uq.guildId = ? AND uq.userId = ?
AND uq.completed = 1 AND uq.claimed = 0
""",
(str(guild_id), str(user_id)),
)
quests = cursor.fetchall()
results = []
for quest in quests:
try:
result = claim_quest(guild_id, user_id, quest[0], conn)
results.append(result)
except ValueError:
continue
return results
finally:
if should_close:
conn.close()
def get_daily_status(
guild_id: str,
user_id: str,
conn=None,
) -> dict:
"""
Get daily quest status including streak information.
Returns:
dict with daily quests, streak, and claim status
"""
should_close = conn is None
if conn is None:
conn = get_db_connection()
try:
# Get today's quests
daily_quests = get_user_daily_quests(guild_id, user_id, conn)
# Get tracking data
tracking = get_daily_tracking(guild_id, user_id, conn)
# Calculate if eligible for new daily
last_claim = tracking.get("last_daily_claim")
can_claim_new = True
if last_claim:
last_claim_date = datetime.fromisoformat(last_claim).date()
today = datetime.utcnow().date()
can_claim_new = last_claim_date < today
# Count completed/total
total = len(daily_quests)
completed = sum(1 for q in daily_quests if q["completed"])
claimed = sum(1 for q in daily_quests if q.get("claimed"))
return {
"quests": daily_quests,
"total": total,
"completed": completed,
"claimed": claimed,
"streak": tracking.get("streak", 0),
"can_claim_new": can_claim_new and total == 0,
"all_completed": completed == total and total > 0,
}
finally:
if should_close:
conn.close()
def update_streak(
guild_id: str,
user_id: str,
conn=None,
) -> int:
"""
Update streak when user completes daily quests.
Returns:
new streak value
"""
should_close = conn is None
if conn is None:
conn = get_db_connection()
cursor = conn.cursor()
try:
tracking = get_daily_tracking(guild_id, user_id, conn)
last_claim = tracking.get("last_daily_claim")
current_streak = tracking.get("streak", 0)
now = datetime.utcnow()
today = now.date()
new_streak = 1 # Default: reset to 1
if last_claim:
last_claim_date = datetime.fromisoformat(last_claim).date()
days_diff = (today - last_claim_date).days
if days_diff == 1:
# Consecutive day: increment streak
new_streak = current_streak + 1
elif days_diff == 0:
# Same day: keep streak
new_streak = current_streak
# else: gap > 1 day, reset to 1
cursor.execute(
"""
UPDATE user_daily_tracking
SET streak = ?, last_daily_claim = ?
WHERE guildId = ? AND userId = ?
""",
(new_streak, now.isoformat(), str(guild_id), str(user_id)),
)
conn.commit()
return new_streak
except Exception:
conn.rollback()
raise
finally:
if should_close:
conn.close()
def get_streak_multiplier(streak: int) -> float:
"""
Calculate reward multiplier based on streak.
7-day streak = 1.5x rewards
14-day streak = 2.0x rewards
30-day streak = 2.5x rewards
"""
if streak >= 30:
return 2.5
elif streak >= 14:
return 2.0
elif streak >= 7:
return 1.5
else:
return 1.0