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Lesson 4.1: Project Intro & Planning


Lesson Materials

📖 Link Materials to Class Agenda:


Key Points

  • 👋 Welcome & Do Now (10) :

    • Start with a quick icebreaker to engage the students and set a positive tone for the session.
    • Encourage students to play the game 2048, prompting them to think about how they might build a similar game.
    • Link to Game
    • This activity aims to stimulate initial thoughts on game development.

  • 👀 Project Reveal (15) :

    • Introduce the capstone project concept, emphasizing the use of React to build a game.
    • Show an example game to give students a concrete idea of what they will be working on.
    • Facilitate a discussion on idea brainstorming and project requirements.
    • Encourage students to think about their own project ideas.

  • 🧠 Brainstorming (20) :

    • Divide students into groups and have them brainstorm game ideas.
    • Encourage creativity and engagement.
    • Have each group share their ideas with the class, fostering a collaborative environment.

  • 📋 Software Requirements (7) :

    • Discuss the importance of software requirement specifications and how they influence design and implementation.
    • Guide students through defining software requirements for a sample game (e.g., Tic Tac Toe), highlighting different user scenarios.

  • 💻 Project Work Time (20) :

    • Instruct groups to discuss and document the behavior and requirements of their chosen game, focusing on the minimum viable product.

  • ⏳ Break (5)

  • ⧠ Wireframing (7) :

    • Explain what wireframing is and its importance in the planning process.
    • Show examples of wireframes, including common elements and their meanings..

  • 💻 Project Work Time (20) :

    • Groups create a wireframe for their game, using tools like wireframe.cc or Google Draw.
    • Ensure each group incorporates software requirements into their wireframe.

  • 👋 Closing (5) :

    • Encourage students to reflect on their progress and learnings from the day.
    • Guide students to submit their project plans.

Common Misconceptions