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Copy pathdisguise.lua
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416 lines (366 loc) · 12.8 KB
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--[[
example = {
name = "", -- only for informations purposes, used in messages
properties = {} -- from get_properties()
}
]]
local player_clipboard = {}
-- this way a reconnection resets the player model, and avoids to store in the player metadata
local player_initial_properties = {}
minetest.register_on_leaveplayer(function(player)
local player_name = player:get_player_name()
player_clipboard[player_name] = nil
player_initial_properties[player_name] = nil
end)
function entity_modifier.reset_player_model(player_name, player)
local player_properties = player_initial_properties[player_name]
if not player_properties then
minetest.chat_send_player(player_name, "Nothing to reset for "..player_name)
return
end
player_properties.nametag = ""
player:set_properties(player_properties)
entity_modifier.player_original_disguise_properties[player_name] = nil
player_initial_properties[player_name] = nil
minetest.chat_send_player(player_name, "Your player model is reset to the default: "..player_name)
return player_properties
end
function entity_modifier.get_node_disguise(node_def)
local model_properties = {}
if node_def.drawtype == "normal"
or node_def.drawtype == "liquid"
or node_def.drawtype == "glasslike"
or node_def.drawtype == "allfaces"
or node_def.drawtype == "allfaces_optional" then
-- texture map is as follow: top, bottom, 4 sides
model_properties.textures = {}
local last_texture
for i = 1,6 do
if node_def.tiles[i] then
last_texture = node_def.tiles[i].name or node_def.tiles[i]
end
model_properties.textures[i] = last_texture
end
local collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
model_properties.visual = "cube"
model_properties.collisionbox = collisionbox
model_properties.selectionbox = collisionbox
model_properties.collide_with_objects = node_def.collide_with_objects
if model_properties.collide_with_objects == nil then
model_properties.collide_with_objects = true
end
elseif node_def.drawtype == "airlike" then
model_properties.visual_size = {x = 0, y = 0}
return model_properties
else
model_properties = {
visual = "upright_sprite",
textures = node_def.tiles,
collisionbox = model_properties.collisionbox or {-0.3, 0.0, -0.3, 0.3, 0.6, 0.3},
selectionbox = model_properties.selectionbox,
}
end
entity_modifier.get_entity_properties_with_defaults(model_properties, "")
model_properties.nametag_color = {a = 0, r = 0, g = 0, b = 0} --hide the name
model_properties.eye_height = 0.5
return model_properties
end
-- returns properties with explicit defaults
function entity_modifier.get_entity_properties_with_defaults(properties, player_name)
if not properties then return end
properties.nametag = player_name
properties.automatic_rotate = properties.automatic_rotate or 0
properties.visual_size = properties.visual_size or {x = 1, y = 1}
return properties
end
function entity_modifier.disguise_player(player, model_name, model_properties)
-- don't reduce the player's max HP
if (model_properties.hp_max or 1) < minetest.PLAYER_MAX_HP_DEFAULT then
model_properties.hp_max = minetest.PLAYER_MAX_HP_DEFAULT
end
if model_properties.nametag == "" then
model_properties.nametag_color = {a = 0, r = 0, g = 0, b = 0} --hide the name
end
local player_name = player:get_player_name()
-- in disguise, reset to sane defaults before changing appearance again
if not player_initial_properties[player_name] then
player_initial_properties[player_name] = entity_modifier.get_entity_properties_with_defaults(
player:get_properties(), player_name
)
end
player:set_properties(model_properties)
entity_modifier.player_original_disguise_properties[player_name] = model_properties
minetest.chat_send_player(player_name, "Disguised to " .. model_name)
end
function entity_modifier.copy_to_or_clear_clipboard(player_name, object_name, properties)
local copied_model = player_clipboard[player_name]
if copied_model and object_name == copied_model.name then
player_clipboard[player_name] = nil
minetest.chat_send_player(player_name, "Clipboard cleared")
else
player_clipboard[player_name] = {name = object_name, properties = properties}
minetest.chat_send_player(player_name, "Model copied: "..object_name)
end
end
function entity_modifier.disguise_tool_primary(_, player, pointed_object)
local player_name = player:get_player_name()
if not minetest.check_player_privs(player, { disguise=true }) then
minetest.chat_send_player(player_name, "You have not the `disguise` permission")
return
end
if pointed_object.type == "node" then
-- Get the definition of the node that was hit
local node_name = minetest.get_node(pointed_object.under).name
local node_def = minetest.registered_nodes[node_name]
if node_def then
entity_modifier.copy_to_or_clear_clipboard(
player_name,
node_name,
entity_modifier.get_node_disguise(node_def)
)
else
minetest.chat_send_player(
player_name,
"Not existing node: " .. node_name
)
end
elseif pointed_object.type == "object" then
local copied_model = player_clipboard[player_name]
local name = pointed_object.ref:get_player_name() or ""
local luaentity = pointed_object.ref:get_luaentity()
if luaentity then name = luaentity.name end
if not copied_model then
local properties = entity_modifier.get_entity_properties_with_defaults(
pointed_object.ref:get_properties(),
pointed_object.ref:get_player_name()
)
if not properties then
minetest.chat_send_player(player_name, "Not existing entity")
return
end
player_clipboard[player_name] = {
name = name,
properties = properties,
}
minetest.chat_send_player(player_name, "Model copied: "..name)
return
end
-- reset mode
if next(copied_model) == nil then
if pointed_object.ref:is_player() then
entity_modifier.reset_player_model(name, pointed_object.ref)
else
pointed_object.ref:set_properties(
entity_modifier.get_entity_properties_with_defaults(luaentity)
)
minetest.chat_send_player(player_name, "Entity model reset: "..name)
end
return
elseif pointed_object.ref:is_player() then
entity_modifier.disguise_player(pointed_object.ref, name, copied_model.properties)
else
-- required for the `on_step` callback.
pointed_object.ref:set_properties(copied_model.properties)
if luaentity.on_step then
pointed_object.ref:set_properties({physical = true})
end
end
minetest.chat_send_player(player_name, "Entity "..name.." disguised to "..copied_model.name)
elseif pointed_object.type == "nothing" then
entity_modifier.copy_to_or_clear_clipboard(
player_name,
"air",
{visual_size = {x = 0, y = 0}}
)
else
minetest.chat_send_player(
player_name,
"Not supported type yet: " .. pointed_object.type
)
end
end
function entity_modifier.get_model_properties(player_name, model_name)
local node = minetest.registered_nodes[model_name]
if node then
return entity_modifier.get_node_disguise(node)
end
local model_properties = minetest.registered_entities[model_name]
if model_properties then
return model_properties
end
model_properties = minetest.get_player_by_name(model_name)
if model_properties then
return model_properties
end
minetest.chat_send_player(player_name, "Unsupported model name: " .. model_name)
end
function entity_modifier.disguise_to_model(player_name, model_name, doer_name)
doer_name = doer_name or player_name
local player = minetest.get_player_by_name(player_name)
if not player then
minetest.chat_send_player(doer_name, "Invalid player name: " .. player_name)
end
-- ensures a correct player size
entity_modifier.resize_player(player)
local model_properties
if not model_name or model_name == "" then
local clipboard_model = player_clipboard[doer_name]
if clipboard_model then
model_name = clipboard_model.name
model_properties = clipboard_model.properties
else
entity_modifier.reset_player_model(player_name, player)
if doer_name ~= player_name then
minetest.chat_send_player(doer_name, "Player model reset")
end
return
end
end
model_properties = model_properties or entity_modifier.get_model_properties(doer_name, model_name)
if model_properties then
entity_modifier.disguise_player(
player,
model_name,
model_properties
)
minetest.chat_send_player(doer_name, "Player "..player_name.." is disguised to "..model_name)
end
end
local function get_clipboard(name)
local clipboard = player_clipboard[name]
if clipboard then return clipboard end
minetest.chat_send_player(name, "Clipboard is empty")
end
minetest.register_privilege("clipboard_edit", {
description = "Can edit clipboard properties"
})
minetest.register_chatcommand("clipboard", {
params = "clipboard [<object_or_property>]",
description = "Modify or show the clipboard",
func = function(name, arg)
local message
local first_char = arg:sub(1, 1)
if first_char == "" then
local clipboard = get_clipboard(name)
if clipboard then
message = "Model in clipboard: " .. clipboard.name
end
elseif first_char == "*" then
player_clipboard[name] = {}
minetest.chat_send_player(name, "Reset mode enabled")
elseif first_char == "." then
local clipboard = get_clipboard(name)
if not clipboard then return end
local found, _, property, value_string = arg:find('^.([^=]+)=(.+)$')
if found then
local value
if value_string == "true" then
value = true
elseif value_string == "false" then
value = false
else
_, value = value_string:find('^"([^"]+)"$')
value = value or tonumber(value_string)
end
if not minetest.check_player_privs(name, { clipboard_edit=true }) then
message = "You have not the `clipboard_edit` permission"
elseif value == nil then
message = "Invalid value: "..value_string
else
clipboard.properties[property] = value
message = "Clipboard value for "..property.." changed to "..value_string
end
else
property = arg:sub(2)
local value = clipboard.properties[property]
if value then
message = "Clipboard value for "..property..": "..value
else
message = "No such value in clipboard value for "..property
end
end
elseif arg == '""' then
player_clipboard[name] = nil
message = "Clipboard cleared."
else
local properties = entity_modifier.get_model_properties(name, arg)
if properties then
player_clipboard[name] = {name = arg, properties = properties}
message = "Model copied to clipboard: "..arg
end
end
if message then
minetest.chat_send_player(name, message)
end
end
})
minetest.register_privilege("disguiseme", {
description = "Can disguise itself"
})
minetest.register_chatcommand("disguiseme", {
params = "disguiseme [<object>]",
description = "disguise you to another object",
privs = { disguiseme = true },
func = entity_modifier.disguise_to_model
})
minetest.register_privilege("disguise", {
description = "Can disguise players"
})
minetest.register_chatcommand("disguise", {
params = "disguise <name> [<object>]",
description = "disguise a player to another object",
privs = { disguise = true },
func = function(name, params)
local args = params:split(" ")
local player_name = args[1]
if not player_name then
minetest.chat_send_player(name, "Invalid usage: " .. params)
return
end
entity_modifier.disguise_to_model(player_name, args[2], name)
end
})
function entity_modifier.disguise_tool_secondary(_, player, _)
local player_name = player:get_player_name()
local copied_model = player_clipboard[player_name]
if copied_model and next(copied_model) ~= nil then
entity_modifier.disguise_player(player, copied_model.name, copied_model.properties)
elseif player_initial_properties[player_name] then
entity_modifier.reset_player_model(player_name, player)
else
player_clipboard[player_name] = {
name = player_name,
properties = entity_modifier.get_entity_properties_with_defaults(
player:get_properties(),
player_name
)
}
minetest.chat_send_player(player_name, "Model copied to clipboard: " .. player_name)
end
end
minetest.register_tool("entity_modifier:disguise_wand", {
description = "Disguise Wand",
inventory_image = "default_stick.png",
liquids_pointable = true,
on_use = entity_modifier.disguise_tool_primary,
on_place = entity_modifier.disguise_tool_secondary,
on_secondary_use = entity_modifier.disguise_tool_secondary
})
minetest.register_privilege("list_models", {
description = "List all entity models"
})
minetest.register_chatcommand("list_models", {
params = "list_models [<namespace>]",
description = "list available entity models",
privs = { list_models = true },
func = function(name, namespace)
local model_names = ""
for _, model in pairs(minetest.registered_entities) do
-- checks if the entity name starts with the name
if namespace == "" or model.name:sub(1, #namespace) == namespace then
model_names = model_names .. " " .. model.name
end
end
minetest.chat_send_player(name, "Available entity model names:" .. model_names)
end
})