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/*
* Copyright (c) 2009-2012 ShaderBlow
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'ShaderBlow' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.shaderblow.test.fakeparticleblow;
import com.jme3.app.SimpleApplication;
import com.jme3.asset.TextureKey;
import com.jme3.asset.plugins.FileLocator;
import com.jme3.material.Material;
import com.jme3.material.RenderState;
import com.jme3.renderer.queue.RenderQueue.Bucket;
import com.jme3.scene.Spatial;
import com.jme3.texture.Texture;
import com.jme3.texture.Texture.Type;
import com.jme3.util.SkyFactory;
import com.jme3.util.TangentBinormalGenerator;
public class TestFakeParticleBlow extends SimpleApplication {
public static void main(final String[] args) {
final TestFakeParticleBlow app = new TestFakeParticleBlow();
app.start();
}
@Override
public void simpleInitApp() {
this.assetManager.registerLocator("assets", FileLocator.class);
assetManager.registerLocator("test-data", FileLocator.class);
final TextureKey skylow = new TextureKey("TestTextures/Water32.dds", true);
skylow.setGenerateMips(true);
skylow.setTextureTypeHint(Type.CubeMap); // skylow.setAsCube(true);
final Texture texlow = this.assetManager.loadTexture(skylow);
this.rootNode.attachChild(SkyFactory.createSky(this.assetManager, texlow, false));
final Spatial fire = this.assetManager.loadModel("TestModels/FakeParticleBlow/FakeParticleBlow.j3o");
final Material mat = this.assetManager.loadMaterial("TestMaterials/FakeParticleBlow/FakeParticleBlow.j3m");
mat.getAdditionalRenderState().setFaceCullMode(RenderState.FaceCullMode.Off);
mat.getAdditionalRenderState().setDepthTest(true);
mat.getAdditionalRenderState().setDepthWrite(false);
fire.setMaterial(mat);
TangentBinormalGenerator.generate(fire);
fire.setQueueBucket(Bucket.Transparent);
this.rootNode.attachChild(fire);
final Spatial fire2 = this.assetManager.loadModel("TestModels/FakeParticleBlow/FakeParticleBlow.j3o");
final Material mat2 = this.assetManager.loadMaterial("TestMaterials/FakeParticleBlow/FakeParticleBlow_2.j3m");
mat2.getAdditionalRenderState().setFaceCullMode(RenderState.FaceCullMode.Off);
mat2.getAdditionalRenderState().setDepthTest(true);
mat2.getAdditionalRenderState().setDepthWrite(false);
fire2.setMaterial(mat2);
TangentBinormalGenerator.generate(fire2);
fire2.setQueueBucket(Bucket.Transparent);
fire2.setLocalTranslation(2, 0, 0);
this.rootNode.attachChild(fire2);
this.flyCam.setMoveSpeed(5);
}
}