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HullCollisionShape.java
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111 lines (98 loc) · 3.93 KB
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/*
* Copyright (c) 2009-2021 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.bullet.collision.shapes;
import com.bulletphysics.collision.shapes.ConvexHullShape;
import com.bulletphysics.util.ObjectArrayList;
import com.jme3.bullet.util.Converter;
import com.jme3.export.InputCapsule;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule;
import com.jme3.scene.Mesh;
import com.jme3.scene.VertexBuffer.Type;
import java.io.IOException;
import java.nio.FloatBuffer;
import javax.vecmath.Vector3f;
@Deprecated
public class HullCollisionShape extends CollisionShape {
private float[] points;
protected HullCollisionShape() {
}
public HullCollisionShape(Mesh mesh) {
this.points = getPoints(mesh);
createShape(this.points);
}
public HullCollisionShape(float[] points) {
this.points = points;
createShape(this.points);
}
@Override
public void write(JmeExporter ex) throws IOException {
super.write(ex);
OutputCapsule capsule = ex.getCapsule(this);
capsule.write(points, "points", null);
}
@Override
public void read(JmeImporter im) throws IOException {
super.read(im);
InputCapsule capsule = im.getCapsule(this);
// for backwards compatability
Mesh mesh = (Mesh) capsule.readSavable("hullMesh", null);
if (mesh != null) {
this.points = getPoints(mesh);
} else {
this.points = capsule.readFloatArray("points", null);
}
createShape(this.points);
}
protected void createShape(float[] points) {
ObjectArrayList<Vector3f> pointList = new ObjectArrayList<>();
for (int i = 0; i < points.length; i += 3) {
pointList.add(new Vector3f(points[i], points[i + 1], points[i + 2]));
}
cShape = new ConvexHullShape(pointList);
cShape.setLocalScaling(Converter.convert(getScale()));
cShape.setMargin(margin);
}
protected float[] getPoints(Mesh mesh) {
FloatBuffer vertices = mesh.getFloatBuffer(Type.Position);
vertices.rewind();
int components = mesh.getVertexCount() * 3;
float[] pointsArray = new float[components];
for (int i = 0; i < components; i += 3) {
pointsArray[i] = vertices.get();
pointsArray[i + 1] = vertices.get();
pointsArray[i + 2] = vertices.get();
}
return pointsArray;
}
}